import { AudioPlayerStatus, AudioResource, createAudioPlayer, createAudioResource, entersState, getVoiceConnection, joinVoiceChannel, PlayerSubscription, VoiceConnection, VoiceConnectionStatus } from "@discordjs/voice"; import { Guild, StageChannel, VoiceChannel } from "discord.js"; import { once } from "events"; import { MuzikaFace } from "./types"; import { existsSync } from "fs"; const pripojeni: Record = {}; export const oddiakritikovat = (a: string) => { return a .replace(/[àáâãäåæāăą]/g, "a") .replace(/[çćĉċč]/g, "c") .replace(/[ďđ]/g, "d") .replace(/[èéêëðēĕėęě]/g, "e") .replace(/[ĝğġģ]/g, "g") .replace(/[ĥħ]/g, "h") .replace(/[ìíîïĩīĭįı]/g, "i") .replace(/[ĵ]/g, "j") .replace(/[ķĸ]/g, "k") .replace(/[ĺļľŀł]/g, "l") .replace(/[ñńņňʼnŋ]/g, "n") .replace(/[òóôõöøōŏőœ]/g, "o") .replace(/[þ]/g, "p") .replace(/[ŕŗř]/g, "r") .replace(/[ßśŝşšſ]/g, "s") .replace(/[ţťŧ]/g, "t") .replace(/[ùúûüũūŭůűų]/g, "u") .replace(/[ŵ]/g, "w") .replace(/[ÿýŷ]/g, "y") .replace(/[źżž]/g, "z") .replace(/[ÀÁÂÃÄÅÆĀĂĄ]/g, "A") .replace(/[ÇĆĈĊČ]/g, "C") .replace(/[Ď]/g, "D") .replace(/[ÈÉÊËÐĒĔĖĘĚ]/g, "E") .replace(/[ĜĞĠĢ]/g, "G") .replace(/[Ĵ]/g, "J") .replace(/[Ķ]/g, "K") .replace(/[ĤĦ]/g, "H") .replace(/[ÌÍÎÏĨĪĬĮİ]/g, "I") .replace(/[ĹĻĽĿŁ]/g, "L") .replace(/[ÑŃŅŇŊ]/g, "N") .replace(/[ÒÓÔÕÖØŌŎŐŒ]/g, "O") .replace(/[Þ]/g, "P") .replace(/[ŔŖŘ]/g, "R") .replace(/[ŚŜŞŠ]/g, "S") .replace(/[ŢŤŦ]/g, "T") .replace(/[ÙÚÛÜŨŪŬŮŰŲ]/g, "U") .replace(/[Ŵ]/g, "W") .replace(/[ÝŶŸ]/g, "Y") .replace(/[ŹŻŽ]/g, "Z"); }; export const formatCas = (cas: number) => { const h = Math.floor(cas / 3600); const m = Math.floor(cas % 3600 / 60); const s = Math.floor(cas % 3600 % 60); return `${h} hodin ${m} mynut a ${s} se kund`; }; export const joinVoice = async (channel: VoiceChannel | StageChannel | string, guild?: Guild) => { const channelId = typeof channel === "string" ? channel : channel.id; const guildId = typeof channel === "string" ? guild!.id : channel.guildId; const guilda = typeof channel === "string" ? guild! : channel.guild; let conn = getVoiceConnection(guildId); let prev: boolean | string = false; if (conn) { if (conn.joinConfig.channelId === channelId) { await entersState(conn, VoiceConnectionStatus.Ready, 3e4) .catch(err => { conn!.destroy(); throw err; }); return { conn, prev: true }; } prev = conn.joinConfig.channelId!; } conn = joinVoiceChannel({ channelId, guildId, adapterCreator: guilda.voiceAdapterCreator }); await entersState(conn, VoiceConnectionStatus.Ready, 3e4) .catch((err: Error) => { conn!.destroy(); throw err; }); if (!prev) { const player = createAudioPlayer(); pripojeni[guildId] = conn.subscribe(player)!; } return { conn, prev }; }; const makeAudioPlayer = (co: string | MuzikaFace) => { if (typeof co === "string") return createAudioResource(co); const res = createAudioResource(co.name, { inlineVolume: true }); res.volume?.setVolume(co.volume); return res; }; export const play = (conn: VoiceConnection, co: string | string[] | MuzikaFace | MuzikaFace[]) => new Promise(async (res, rej) => { if (conn.state.status !== VoiceConnectionStatus.Ready) return rej("conn není ready"); const player = pripojeni[conn.joinConfig.guildId].player; if (!Array.isArray(co)) { let aud = makeAudioPlayer(co); player.play(aud); const funkce = () => { res(); player.removeListener(AudioPlayerStatus.Idle, funkce); }; player.on(AudioPlayerStatus.Idle, funkce); return; } const resources: AudioResource[] = []; co.forEach(c => { const res = makeAudioPlayer(c); resources.push(res); }); for (const res of resources) { await once(res.playStream, "readable"); } player.play(resources[0]); let i = 0; const funkce = () => { i++; if (i === resources.length) { res(); player.removeListener(AudioPlayerStatus.Idle, funkce); } else player.play(resources[i]); }; player.on(AudioPlayerStatus.Idle, funkce); }); const leave = (guildId: string) => { const conn = getVoiceConnection(guildId); if (!conn) return; conn.destroy(); delete pripojeni[guildId]; }; export const handlePrevVoice = (guild: Guild, prev: boolean | string) => { if (prev === true) return; // Byl jsem v tomdle vojsu if (prev === false) return leave(guild.id); // Nebyl jsem ve vojsu vůbec joinVoice(prev, guild); // Byl jsem jinde }; export function loadEnv() { if (!existsSync("config.json")) throw new Error("config.json neexistuje"); process.env = { ...process.env, ...require("../../config.json") }; }