472 lines
14 KiB
TypeScript
472 lines
14 KiB
TypeScript
import { Readable } from 'node:stream';
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import { IncomingMessage } from 'node:http';
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import { parseAudioFormats, StreamOptions, StreamType } from '../stream';
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import { ProxyOptions as Proxy, request, request_stream } from '../../Request';
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import { video_info } from '..';
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export interface FormatInterface {
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url: string;
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targetDurationSec: number;
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maxDvrDurationSec: number;
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}
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/**
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* YouTube Live Stream class for playing audio from Live Stream videos.
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*/
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export class LiveStream {
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/**
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* Readable Stream through which data passes
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*/
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stream: Readable;
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/**
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* Type of audio data that we recieved from live stream youtube url.
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*/
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type: StreamType;
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/**
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* Base URL in dash manifest file.
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*/
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private base_url: string;
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/**
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* Given Dash URL.
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*/
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private url: string;
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/**
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* Interval to fetch data again to dash url.
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*/
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private interval: number;
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/**
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* Sequence count of urls in dash file.
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*/
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private packet_count: number;
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/**
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* Timer that creates loop from interval time provided.
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*/
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private timer: Timer;
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/**
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* Live Stream Video url.
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*/
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private video_url: string;
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/**
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* Timer used to update dash url so as to avoid 404 errors after long hours of streaming.
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*
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* It updates dash_url every 30 minutes.
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*/
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private dash_timer: Timer;
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/**
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* Segments of url that we recieve in dash file.
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*
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* base_url + segment_urls[0] = One complete url for one segment.
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*/
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private segments_urls: string[];
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/**
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* Incoming message that we recieve.
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*
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* Storing this is essential.
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* This helps to destroy the TCP connection completely if you stopped player in between the stream
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*/
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private request: IncomingMessage | null;
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/**
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* Live Stream Class Constructor
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* @param dash_url dash manifest URL
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* @param target_interval interval time for fetching dash data again
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* @param video_url Live Stream video url.
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*/
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constructor(dash_url: string, target_interval: number, video_url: string) {
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this.stream = new Readable({ highWaterMark: 5 * 1000 * 1000, read() {} });
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this.type = StreamType.Arbitrary;
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this.url = dash_url;
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this.base_url = '';
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this.segments_urls = [];
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this.packet_count = 0;
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this.request = null;
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this.video_url = video_url;
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this.interval = target_interval || 0;
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this.timer = new Timer(() => {
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this.start();
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}, this.interval);
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this.dash_timer = new Timer(() => {
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this.dash_timer.reuse();
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this.dash_updater();
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}, 1800);
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this.stream.on('close', () => {
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this.cleanup();
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});
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this.start();
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}
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/**
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* Updates dash url.
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*
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* Used by dash_timer for updating dash_url every 30 minutes.
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*/
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private async dash_updater() {
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const info = await video_info(this.video_url);
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if (
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info.LiveStreamData.isLive === true &&
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info.LiveStreamData.hlsManifestUrl !== null &&
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info.video_details.durationInSec === 0
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) {
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this.url = info.LiveStreamData.dashManifestUrl as string;
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}
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}
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/**
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* Parses data recieved from dash_url.
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*
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* Updates base_url , segments_urls array.
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*/
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private async dash_getter() {
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const response = await request(this.url);
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const audioFormat = response
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.split('<AdaptationSet id="0"')[1]
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.split('</AdaptationSet>')[0]
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.split('</Representation>');
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if (audioFormat[audioFormat.length - 1] === '') audioFormat.pop();
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this.base_url = audioFormat[audioFormat.length - 1].split('<BaseURL>')[1].split('</BaseURL>')[0];
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const list = audioFormat[audioFormat.length - 1].split('<SegmentList>')[1].split('</SegmentList>')[0];
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this.segments_urls = list.replace(new RegExp('<SegmentURL media="', 'g'), '').split('"/>');
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if (this.segments_urls[this.segments_urls.length - 1] === '') this.segments_urls.pop();
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}
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/**
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* This cleans every used variable in class.
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*
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* This is used to prevent re-use of this class and helping garbage collector to collect it.
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*/
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private cleanup() {
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this.timer.destroy();
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this.dash_timer.destroy();
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this.request?.destroy();
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this.video_url = '';
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this.request = null;
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this.url = '';
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this.base_url = '';
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this.segments_urls = [];
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this.packet_count = 0;
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this.interval = 0;
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}
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/**
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* This starts function in Live Stream Class.
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*
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* Gets data from dash url and pass it to dash getter function.
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* Get data from complete segment url and pass data to Stream.
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*/
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private async start() {
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if (this.stream.destroyed) {
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this.cleanup();
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return;
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}
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await this.dash_getter();
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if (this.segments_urls.length > 3) this.segments_urls.splice(0, this.segments_urls.length - 3);
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if (this.packet_count === 0) this.packet_count = Number(this.segments_urls[0].split('sq/')[1].split('/')[0]);
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for await (const segment of this.segments_urls) {
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if (Number(segment.split('sq/')[1].split('/')[0]) !== this.packet_count) {
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continue;
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}
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await new Promise(async (resolve, reject) => {
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const stream = await request_stream(this.base_url + segment).catch((err: Error) => err);
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if (stream instanceof Error) {
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this.stream.emit('error', stream);
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return;
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}
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this.request = stream;
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stream.on('data', (c) => {
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this.stream.push(c);
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});
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stream.on('end', () => {
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this.packet_count++;
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resolve('');
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});
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stream.once('error', (err) => {
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this.stream.emit('error', err);
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});
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});
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}
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this.timer.reuse();
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}
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/**
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* Deprecated Functions
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*/
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pause() {}
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/**
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* Deprecated Functions
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*/
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resume() {}
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}
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/**
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* YouTube Stream Class for playing audio from normal videos.
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*/
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export class Stream {
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/**
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* Readable Stream through which data passes
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*/
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stream: Readable;
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/**
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* Type of audio data that we recieved from normal youtube url.
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*/
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type: StreamType;
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/**
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* Audio Endpoint Format Url to get data from.
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*/
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private url: string;
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/**
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* Used to calculate no of bytes data that we have recieved
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*/
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private bytes_count: number;
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/**
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* Calculate per second bytes by using contentLength (Total bytes) / Duration (in seconds)
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*/
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private per_sec_bytes: number;
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/**
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* Total length of audio file in bytes
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*/
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private content_length: number;
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/**
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* YouTube video url. [ Used only for retrying purposes only. ]
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*/
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private video_url: string;
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/**
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* Timer for looping data every 265 seconds.
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*/
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private timer: Timer;
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/**
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* Quality given by user. [ Used only for retrying purposes only. ]
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*/
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private quality: number;
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/**
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* Proxy config given by user. [ Used only for retrying purposes only. ]
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*/
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private proxy: Proxy[] | undefined;
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/**
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* Incoming message that we recieve.
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*
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* Storing this is essential.
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* This helps to destroy the TCP connection completely if you stopped player in between the stream
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*/
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private request: IncomingMessage | null;
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/**
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* YouTube Stream Class constructor
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* @param url Audio Endpoint url.
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* @param type Type of Stream
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* @param duration Duration of audio playback [ in seconds ]
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* @param contentLength Total length of Audio file in bytes.
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* @param video_url YouTube video url.
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* @param options Options provided to stream function.
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*/
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constructor(
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url: string,
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type: StreamType,
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duration: number,
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contentLength: number,
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video_url: string,
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options: StreamOptions
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) {
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this.stream = new Readable({ highWaterMark: 5 * 1000 * 1000, read() {} });
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this.url = url;
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this.quality = options.quality as number;
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this.proxy = options.proxy || undefined;
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this.type = type;
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this.bytes_count = 0;
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this.video_url = video_url;
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this.per_sec_bytes = Math.ceil(contentLength / duration);
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this.content_length = contentLength;
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this.request = null;
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this.timer = new Timer(() => {
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this.timer.reuse();
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this.loop();
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}, 265);
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this.stream.on('close', () => {
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this.timer.destroy();
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this.cleanup();
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});
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this.loop();
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}
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/**
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* Retry if we get 404 or 403 Errors.
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*/
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private async retry() {
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const info = await video_info(this.video_url, { proxy: this.proxy });
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const audioFormat = parseAudioFormats(info.format);
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this.url = audioFormat[this.quality].url;
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}
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/**
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* This cleans every used variable in class.
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*
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* This is used to prevent re-use of this class and helping garbage collector to collect it.
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*/
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private cleanup() {
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this.request?.destroy();
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this.request = null;
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this.url = '';
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}
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/**
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* Getting data from audio endpoint url and passing it to stream.
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*
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* If 404 or 403 occurs, it will retry again.
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*/
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private async loop() {
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if (this.stream.destroyed) {
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this.timer.destroy();
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this.cleanup();
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return;
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}
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const end: number = this.bytes_count + this.per_sec_bytes * 300;
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const stream = await request_stream(this.url, {
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headers: {
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range: `bytes=${this.bytes_count}-${end >= this.content_length ? '' : end}`
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}
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}).catch((err: Error) => err);
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if (stream instanceof Error) {
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this.stream.emit('error', stream);
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this.bytes_count = 0;
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this.per_sec_bytes = 0;
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this.cleanup();
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return;
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}
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if (Number(stream.statusCode) >= 400) {
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this.cleanup();
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await this.retry();
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this.timer.reuse();
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this.loop();
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return;
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}
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this.request = stream;
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stream.on('data', (c) => {
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this.stream.push(c);
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});
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stream.once('error', async () => {
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this.cleanup();
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await this.retry();
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this.timer.reuse();
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this.loop();
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});
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stream.on('data', (chunk: any) => {
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this.bytes_count += chunk.length;
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});
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stream.on('end', () => {
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if (end >= this.content_length) {
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this.timer.destroy();
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this.stream.push(null);
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this.cleanup();
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}
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});
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}
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/**
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* Pauses timer.
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* Stops running of loop.
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*
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* Useful if you don't want to get excess data to be stored in stream.
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*/
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pause() {
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this.timer.pause();
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}
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/**
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* Resumes timer.
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* Starts running of loop.
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*/
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resume() {
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this.timer.resume();
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}
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}
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/**
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* Timer Class.
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*
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* setTimeout + extra features ( re-starting, pausing, resuming ).
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*/
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export class Timer {
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/**
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* Boolean for checking if Timer is destroyed or not.
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*/
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private destroyed: boolean;
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/**
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* Boolean for checking if Timer is paused or not.
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*/
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private paused: boolean;
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/**
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* setTimeout function
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*/
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private timer: NodeJS.Timer;
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/**
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* Callback to be executed once timer finishes.
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*/
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private callback: () => void;
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/**
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* Seconds time when it is started.
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*/
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private time_start: number;
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/**
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* Total time left.
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*/
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private time_left: number;
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/**
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* Total time given by user [ Used only for re-using timer. ]
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*/
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private time_total: number;
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/**
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* Constructor for Timer Class
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* @param callback Function to execute when timer is up.
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* @param time Total time to wait before execution.
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*/
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constructor(callback: () => void, time: number) {
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this.callback = callback;
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this.time_total = time;
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this.time_left = time;
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this.paused = false;
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this.destroyed = false;
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this.time_start = process.hrtime()[0];
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this.timer = setTimeout(this.callback, this.time_total * 1000);
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}
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/**
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* Pauses Timer
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* @returns Boolean to tell that if it is paused or not.
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*/
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pause() {
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if (!this.paused && !this.destroyed) {
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this.paused = true;
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clearTimeout(this.timer);
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this.time_left = this.time_left - (process.hrtime()[0] - this.time_start);
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return true;
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} else return false;
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}
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/**
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* Resumes Timer
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* @returns Boolean to tell that if it is resumed or not.
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*/
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resume() {
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if (this.paused && !this.destroyed) {
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this.paused = false;
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this.time_start = process.hrtime()[0];
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this.timer = setTimeout(this.callback, this.time_left * 1000);
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return true;
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} else return false;
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}
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/**
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* Reusing of timer
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* @returns Boolean to tell if it is re-used or not.
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*/
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reuse() {
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if (!this.destroyed) {
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clearTimeout(this.timer);
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this.time_left = this.time_total;
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this.paused = false;
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this.time_start = process.hrtime()[0];
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this.timer = setTimeout(this.callback, this.time_total * 1000);
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return true;
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} else return false;
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}
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/**
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* Destroy timer.
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*
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* It can't be used again.
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*/
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destroy() {
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clearTimeout(this.timer);
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this.destroyed = true;
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this.callback = () => {};
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this.time_total = 0;
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this.time_left = 0;
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this.paused = false;
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this.time_start = 0;
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}
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}
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