Link the unlinked portal in purple room to itself in demo scene
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@ -68,6 +68,9 @@ App::App()
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// bend hallway to purple
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world_.LinkPortals(s4i, "EDoor", s5i, "Door1", 0);
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world_.LinkPortals(s4i, "SDoor", s5i, "Door2", 0);
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// purple to itself
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world_.LinkPortals(s4i, "WDoor", s4i, "WDoor", 0);
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world_.Bake();
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