Add new rooms

This commit is contained in:
tovjemam 2025-08-15 17:05:21 +02:00
parent 0e948660ff
commit edee72e4b8

View File

@ -15,6 +15,8 @@ App::App()
portal100x200.half_frame_thickness = 0.1f; // 10cm offset towards the second sector
auto room001 = assets::SectorDef::LoadFromFile("data/room_001");
auto room002 = assets::SectorDef::LoadFromFile("data/room_002");
auto room003 = assets::SectorDef::LoadFromFile("data/room_003");
size_t s1i = world_.AddSector(room001);
game::Sector& s1 = world_.GetSector(s1i);
@ -26,11 +28,19 @@ App::App()
s2.AddLight(glm::vec3(0.0f, 2.0f, 1.8f), glm::vec3(1.0f, 1.0f, 0.9f), 6.0f);
s2.AddLight(glm::vec3(2.0f, -0.0f, 1.0f), glm::vec3(0.0f, 1.0f, 0.0f), 3.0f);
world_.LinkPortals(s1i, "EDoor", s1i, "EDoor", 0);
size_t s3i = world_.AddSector(room003);
game::Sector& s3 = world_.GetSector(s3i);
s3.AddLight(glm::vec3(0.0f, 0.0f, 1.8f), glm::vec3(1.0f, 0.0f, 0.0f), 3.0f);
//world_.LinkPortals(s1i, "EDoor", s1i, "EDoor", 0);
world_.LinkPortals(s1i, "NDoor", s2i, "WDoor", 0);
world_.LinkPortals(s2i, "NDoor", s2i, "SDoor", 0);
world_.LinkPortals(s2i, "EDoor", s2i, "EDoor", game::LINK_ROTATE180);
// scaling hallway
world_.LinkPortals(s1i, "EDoor", s3i, "BigDoor", 0);
world_.LinkPortals(s1i, "WDoor", s3i, "SmallDoor", 0);
world_.Bake();
player_ = world_.Spawn<game::Player>(s1i, glm::vec3(0.0f, 0.0f, 1.0f));