cmake_minimum_required(VERSION 3.15) project(PortalGame) # Enable C++17 set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) # Add src directory add_executable(PortalGame "src/main.cpp" "src/app.hpp" "src/app.cpp" "src/gl.hpp" "src/utils.hpp" "src/assets/load_mesh.hpp" "src/assets/load_mesh.cpp" "src/gfx/buffer_object.cpp" "src/gfx/buffer_object.hpp" "src/gfx/texture.cpp" "src/gfx/texture.hpp" "src/gfx/vertex_array.cpp" "src/gfx/vertex_array.hpp" ) # Include directories target_include_directories(PortalGame PRIVATE "src" ) # Platform-specific SDL2 handling if (CMAKE_SYSTEM_NAME STREQUAL Emscripten) # Emscripten provides SDL2 via its system libraries message(STATUS "Target platform: WebAssembly (Emscripten)") set(CMAKE_EXECUTABLE_SUFFIX ".html") # Optional: build HTML page target_compile_options(PortalGame PRIVATE "-sUSE_SDL=2" ) target_link_options(PortalGame PRIVATE "-sUSE_SDL=2" "-sASYNCIFY" "-sUSE_WEBGL2=1" "--shell-file" "${CMAKE_SOURCE_DIR}/shell.html" "--preload-file" "${CMAKE_SOURCE_DIR}/assets" ) else() message(STATUS "Target platform: Native") # Native platform # find_package(SDL2 REQUIRED) # SDL2 build options to avoid unwanted components set(SDL_TEST OFF CACHE BOOL "" FORCE) set(SDL_SHARED OFF CACHE BOOL "" FORCE) set(SDL_STATIC ON CACHE BOOL "" FORCE) add_subdirectory(external/SDL) target_include_directories(PortalGame PRIVATE "external/SDL/include") target_link_libraries(PortalGame PRIVATE SDL2main SDL2-static) add_subdirectory(external/glad) target_link_libraries(PortalGame PRIVATE glad) endif() add_subdirectory(external/glm) # target_include_directories(PortalGame PRIVATE "external/glm") target_link_libraries(PortalGame PRIVATE glm)