cmake_minimum_required(VERSION 3.15) project(PortalGame) # Enable C++17 set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) # Add src directory add_executable(PortalGame src/main.cpp) # Platform-specific SDL2 handling if(EMSCRIPTEN) # Emscripten provides SDL2 via its system libraries message(STATUS "Target platform: WebAssembly (Emscripten)") set(CMAKE_EXECUTABLE_SUFFIX ".html") # Optional: build HTML page target_link_options(PortalGame PRIVATE "-sUSE_SDL=2" "-sASYNCIFY" "--preload-file assets" ) else() # Native platform # find_package(SDL2 REQUIRED) # SDL2 build options to avoid unwanted components set(SDL_TEST OFF CACHE BOOL "" FORCE) set(SDL_SHARED OFF CACHE BOOL "" FORCE) set(SDL_STATIC ON CACHE BOOL "" FORCE) add_subdirectory(external/SDL) target_include_directories(PortalGame PRIVATE "external/SDL/include") target_link_libraries(PortalGame PRIVATE SDL2main SDL2-static) endif()