PortalGame/src/main.cpp
tovjemam 19f2337768 Stuff 🤣
2025-08-06 19:07:22 +02:00

147 lines
2.9 KiB
C++

#include <SDL.h>
#include <iostream>
#include <memory>
#include "app.hpp"
#ifdef EMSCRIPTEN
#include <emscripten.h>
#endif
#include "gl.hpp"
static SDL_Window *s_window = nullptr;
static SDL_GLContext s_context = nullptr;
static bool s_quit = false;
static std::unique_ptr<App> s_app;
static bool InitSDL()
{
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
std::cerr << "SDL_Init Error: " << SDL_GetError() << std::endl;
return false;
}
s_window = SDL_CreateWindow("PortalGame", 100, 100, 640, 480, SDL_WINDOW_SHOWN | SDL_WINDOW_MAXIMIZED | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
if (!s_window)
{
std::cerr << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
SDL_Quit();
return false;
}
return true;
}
static bool InitGL()
{
#ifdef EMSCRIPTEN
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
#else
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
#endif
s_context = SDL_GL_CreateContext(s_window);
if (!s_context)
{
std::cerr << "SDL_GL_CreateContext Error: " << SDL_GetError() << std::endl;
return false;
}
// Make context current
if (SDL_GL_MakeCurrent(s_window, s_context) != 0)
{
std::cerr << "SDL_GL_MakeCurrent Error: " << SDL_GetError() << std::endl;
SDL_GL_DeleteContext(s_context);
return false;
}
#ifndef EMSCRIPTEN
// Initialize GLAD
if (!gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress))
{
std::cerr << "Failed to initialize GLAD" << std::endl;
SDL_GL_DeleteContext(s_context);
return false;
}
#endif
return true;
}
static void ShutdownGL()
{
if (s_context)
{
SDL_GL_DeleteContext(s_context);
s_context = nullptr;
}
}
static void ShutdownSDL()
{
if (s_window)
{
SDL_DestroyWindow(s_window);
s_window = nullptr;
}
SDL_Quit();
}
static void PollEvents()
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
{
s_quit = true;
return;
}
}
}
static void Frame()
{
Uint32 current_time = SDL_GetTicks();
s_app->SetTime(current_time / 1000.0f); // Set time in seconds
PollEvents();
s_app->Frame();
SDL_GL_SwapWindow(s_window);
}
int main(int argc, char *argv[])
{
if (!InitSDL())
{
return 1;
}
if (!InitGL())
{
ShutdownSDL();
return 1;
}
s_app = std::make_unique<App>();
#ifdef EMSCRIPTEN
emscripten_set_main_loop(Frame, 0, true);
#else
while (!s_quit)
{
Frame();
}
s_app.reset();
ShutdownGL();
ShutdownSDL();
#endif
return 0;
}