PortalGame/CMakeLists.txt
2025-09-05 20:00:19 +02:00

101 lines
2.8 KiB
CMake

cmake_minimum_required(VERSION 3.15)
project(PortalGame)
# Enable C++20
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Add src directory
add_executable(PortalGame
"src/main.cpp"
"src/app.hpp"
"src/app.cpp"
"src/gl.hpp"
"src/utils.hpp"
"src/assets/animation.hpp"
"src/assets/animation.cpp"
"src/assets/mesh.hpp"
"src/assets/mesh.cpp"
"src/assets/sectordef.hpp"
"src/assets/sectordef.cpp"
"src/assets/skeleton.hpp"
"src/assets/skeleton.cpp"
"src/collision/trianglemesh.cpp"
"src/game/entity.hpp"
"src/game/entity.cpp"
"src/game/meshinstance.hpp"
"src/game/meshinstance.cpp"
"src/game/player_input.hpp"
"src/game/player.hpp"
"src/game/player.cpp"
"src/game/sector.hpp"
"src/game/sector.cpp"
"src/game/world.hpp"
"src/game/world.cpp"
"src/gfx/buffer_object.cpp"
"src/gfx/buffer_object.hpp"
"src/gfx/renderer.hpp"
"src/gfx/renderer.cpp"
"src/gfx/shader.hpp"
"src/gfx/shader.cpp"
"src/gfx/shader_sources.hpp"
"src/gfx/shader_sources.cpp"
"src/gfx/texture.cpp"
"src/gfx/texture.hpp"
"src/gfx/uniform_buffer.hpp"
"src/gfx/vertex_array.cpp"
"src/gfx/vertex_array.hpp"
)
# Include directories
target_include_directories(PortalGame PRIVATE
"src"
)
# Platform-specific SDL2 handling
if (CMAKE_SYSTEM_NAME STREQUAL Emscripten)
# Emscripten provides SDL2 via its system libraries
message(STATUS "Target platform: WebAssembly (Emscripten)")
set(CMAKE_EXECUTABLE_SUFFIX ".html") # Optional: build HTML page
target_compile_options(PortalGame PRIVATE
"-sUSE_SDL=2"
"-sNO_DISABLE_EXCEPTION_CATCHING=1"
)
target_link_options(PortalGame PRIVATE
"-sUSE_SDL=2"
"-sASYNCIFY"
"-sUSE_WEBGL2=1"
"-sNO_DISABLE_EXCEPTION_CATCHING=1"
"-sALLOW_MEMORY_GROWTH=1"
"--shell-file" "${CMAKE_SOURCE_DIR}/shell.html"
"--preload-file" "${CMAKE_SOURCE_DIR}/assets/@/"
)
else()
message(STATUS "Target platform: Native")
# Native platform
# find_package(SDL2 REQUIRED)
# SDL2 build options to avoid unwanted components
set(SDL_TEST OFF CACHE BOOL "" FORCE)
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
set(SDL_STATIC ON CACHE BOOL "" FORCE)
add_subdirectory(external/SDL)
target_include_directories(PortalGame PRIVATE "external/SDL/include")
target_link_libraries(PortalGame PRIVATE SDL2main SDL2-static)
add_subdirectory(external/glad)
target_link_libraries(PortalGame PRIVATE glad)
endif()
add_subdirectory(external/glm)
target_link_libraries(PortalGame PRIVATE glm)
target_include_directories(PortalGame PRIVATE "external/stb")
add_subdirectory(bullet3)
target_link_libraries(PortalGame PRIVATE BulletCollision LinearMath Bullet3Common)
target_include_directories(PortalGame PRIVATE "bullet3/src")