51 lines
1.4 KiB
CMake
51 lines
1.4 KiB
CMake
cmake_minimum_required(VERSION 3.15)
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project(PortalGame)
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# Enable C++17
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Add src directory
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add_executable(PortalGame
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"src/main.cpp"
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"src/app.hpp"
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"src/app.cpp"
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"src/gl.hpp"
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)
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# Platform-specific SDL2 handling
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if (CMAKE_SYSTEM_NAME STREQUAL Emscripten)
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# Emscripten provides SDL2 via its system libraries
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message(STATUS "Target platform: WebAssembly (Emscripten)")
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set(CMAKE_EXECUTABLE_SUFFIX ".html") # Optional: build HTML page
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target_compile_options(PortalGame PRIVATE
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"-sUSE_SDL=2"
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)
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target_link_options(PortalGame PRIVATE
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"-sUSE_SDL=2"
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"-sASYNCIFY"
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"-sUSE_WEBGL2=1"
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"--shell-file" "${CMAKE_SOURCE_DIR}/shell.html"
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"--preload-file" "${CMAKE_SOURCE_DIR}/assets"
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)
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else()
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message(STATUS "Target platform: Native")
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# Native platform
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# find_package(SDL2 REQUIRED)
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# SDL2 build options to avoid unwanted components
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set(SDL_TEST OFF CACHE BOOL "" FORCE)
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set(SDL_SHARED OFF CACHE BOOL "" FORCE)
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set(SDL_STATIC ON CACHE BOOL "" FORCE)
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add_subdirectory(external/SDL)
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target_include_directories(PortalGame PRIVATE "external/SDL/include")
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target_link_libraries(PortalGame PRIVATE SDL2main SDL2-static)
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endif()
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add_subdirectory(external/glm)
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# target_include_directories(PortalGame PRIVATE "external/glm")
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target_link_libraries(PortalGame PRIVATE glm) |