PortalGame/src/game/world.hpp
2025-08-12 20:39:42 +02:00

39 lines
862 B
C++

#pragma once
#include <vector>
#include <map>
#include <memory>
#include "assets/sectordef.hpp"
#include "sector.hpp"
#include "entity.hpp"
namespace game
{
class World
{
std::vector<std::unique_ptr<Sector>> sectors_;
std::vector<std::unique_ptr<Entity>> entities_;
public:
World();
size_t AddSector(std::shared_ptr<assets::SectorDef> def);
void LinkPortals(size_t sector1, const std::string& portal_name1,
size_t sector2, const std::string& portal_name2);
template<class T, class... TArgs>
T* Spawn(TArgs&&... args)
{
auto entity = std::make_unique<T>(this, std::forward<TArgs>(args)...);
T* entity_ptr = entity.get();
entities_.push_back(std::move(entity));
return entity_ptr;
}
Sector& GetSector(size_t idx) { return *sectors_[idx]; }
const Sector& GetSector(size_t idx) const { return *sectors_[idx]; }
};
}