27 lines
473 B
C++
27 lines
473 B
C++
#pragma once
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#include <vector>
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#include <span>
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#include <glm/glm.hpp>
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#include "aabb.hpp"
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#include <memory>
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#include <btBulletCollisionCommon.h>
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namespace collision
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{
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class TriangleMesh
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{
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btTriangleMesh bt_mesh_;
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std::unique_ptr<btBvhTriangleMeshShape> bt_shape_;
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public:
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TriangleMesh();
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void AddTriangle(const glm::vec3& v0, const glm::vec3& v1, const glm::vec3& v2);
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void Build();
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btBvhTriangleMeshShape* GetShape() { return bt_shape_.get(); }
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};
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} |