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63
.gitattributes
vendored
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63
.gitattributes
vendored
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@ -0,0 +1,63 @@
|
||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
||||
368
.gitignore
vendored
Normal file
368
.gitignore
vendored
Normal file
@ -0,0 +1,368 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
|
||||
#TSR
|
||||
|
||||
main/
|
||||
2
src/tsr/assets.cpp
Normal file
2
src/tsr/assets.cpp
Normal file
@ -0,0 +1,2 @@
|
||||
#include "assets.hpp"
|
||||
std::map<std::string, std::weak_ptr<TSR::Asset>> TSR::AssetMap::s_assets;
|
||||
49
src/tsr/assets.hpp
Normal file
49
src/tsr/assets.hpp
Normal file
@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
#include "tsr.hpp"
|
||||
|
||||
namespace TSR {
|
||||
template <class T>
|
||||
using AssetPtr = std::shared_ptr<T>;
|
||||
|
||||
class Asset {
|
||||
public:
|
||||
virtual ~Asset() {}
|
||||
};
|
||||
|
||||
class AssetMap {
|
||||
static std::map<std::string, std::weak_ptr<Asset>> s_assets;
|
||||
|
||||
public:
|
||||
//AssetMap(Game& game_ref) : m_game_ref(game_ref) {}
|
||||
|
||||
template <class T>
|
||||
static AssetPtr<T> Get(const std::string& name) {
|
||||
try {
|
||||
AssetPtr<Asset> asset_ptr;
|
||||
|
||||
auto asset_it = s_assets.find(name);
|
||||
if (asset_it == s_assets.end() || asset_it->second.expired()) {
|
||||
asset_ptr = AssetPtr<Asset>(new T(name)); //std::make_shared<T>(m_fs_ref, name);
|
||||
s_assets[name] = asset_ptr;
|
||||
}
|
||||
else {
|
||||
asset_ptr = asset_it->second.lock();
|
||||
}
|
||||
|
||||
auto t_ptr = std::dynamic_pointer_cast<T>(asset_ptr);
|
||||
if (!t_ptr) Throw("(AM) Asset type mismatch");
|
||||
|
||||
return t_ptr;
|
||||
}
|
||||
catch (std::exception ex) {
|
||||
Throw(std::string("(AM) Error loading \"") + name + std::string("\":\n") + std::string(ex.what()));
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
81
src/tsr/camera.cpp
Normal file
81
src/tsr/camera.cpp
Normal file
@ -0,0 +1,81 @@
|
||||
#include "camera.hpp"
|
||||
#include <algorithm>
|
||||
|
||||
using namespace TSR;
|
||||
|
||||
void TSR::Camera::UpdateVectors() {
|
||||
auto yaw_rad = glm::radians(yaw);
|
||||
auto pitch_rad = glm::radians(pitch);
|
||||
front_vector = glm::normalize(glm::vec3(cos(yaw_rad) * glm::cos(pitch_rad), glm::sin(pitch_rad), glm::sin(yaw_rad) * glm::cos(pitch_rad)));
|
||||
forward_backward_vector = glm::normalize(glm::vec3(front_vector.x, 0.0f, front_vector.z));
|
||||
right_vector = glm::normalize(glm::cross(front_vector, world_up));
|
||||
up_vector = glm::normalize(glm::cross(right_vector, front_vector));
|
||||
}
|
||||
|
||||
TSR::Camera::Camera(glm::vec3 i_position, float i_movement_speed, float i_mouse_sensitivity, float i_third_person_distance, float i_yaw, float i_pitch) :
|
||||
position(i_position),
|
||||
movement_speed(i_movement_speed),
|
||||
mouse_sensitivity(i_mouse_sensitivity),
|
||||
third_person_distance(i_third_person_distance),
|
||||
yaw(i_yaw),
|
||||
pitch(i_pitch),
|
||||
world_up(glm::vec3(0.0f, 1.0f, 0.0f))
|
||||
{
|
||||
UpdateVectors();
|
||||
}
|
||||
|
||||
glm::mat4 TSR::Camera::GetViewMatrix(bool firstperson) {
|
||||
float space = 0.3f;
|
||||
auto dist = firstperson ? 0.0f : third_person_distance;
|
||||
|
||||
//if (world) {
|
||||
// auto to_glm = position - front_vector * (third_person_distance + space);
|
||||
// auto position_bt = btVector3(position.x, position.y, position.z);
|
||||
//
|
||||
// auto to_bt = btVector3(to_glm.x, to_glm.y, to_glm.z);
|
||||
// btCollisionWorld::ClosestRayResultCallback ray_callback(position_bt, to_bt);
|
||||
// world->rayTest(position_bt, to_bt, ray_callback);
|
||||
|
||||
// if (ray_callback.hasHit()) {
|
||||
// to_glm.x = ray_callback.m_hitPointWorld.x();
|
||||
// to_glm.y = ray_callback.m_hitPointWorld.y();
|
||||
// to_glm.z = ray_callback.m_hitPointWorld.z();
|
||||
|
||||
// dist = glm::distance(position, to_glm) - space;
|
||||
// }
|
||||
//}
|
||||
|
||||
return glm::lookAt(position - front_vector * dist, position + front_vector, up_vector);
|
||||
}
|
||||
|
||||
void TSR::Camera::ProcessMovement(Movement direction, float time) {
|
||||
float diff = movement_speed * time;
|
||||
switch (direction) {
|
||||
case Movement::FORWARD:
|
||||
position += forward_backward_vector * diff;
|
||||
break;
|
||||
case Movement::BACKWARD:
|
||||
position -= forward_backward_vector * diff;
|
||||
break;
|
||||
case Movement::RIGHT:
|
||||
position += right_vector * diff;
|
||||
break;
|
||||
case Movement::LEFT:
|
||||
position -= right_vector * diff;
|
||||
break;
|
||||
case Movement::UP:
|
||||
position += world_up * diff;
|
||||
break;
|
||||
case Movement::DOWN:
|
||||
position -= world_up * diff;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void TSR::Camera::ProcessMouse(float x_offset, float y_offset) {
|
||||
yaw += x_offset * mouse_sensitivity;
|
||||
//pitch = std::min(89.0f, std::max(-89.0f, pitch + y_offset * mouse_sensitivity));
|
||||
pitch = std::min(89.9f, std::max(-89.9f, pitch + y_offset * mouse_sensitivity));
|
||||
|
||||
UpdateVectors();
|
||||
}
|
||||
33
src/tsr/camera.hpp
Normal file
33
src/tsr/camera.hpp
Normal file
@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
namespace TSR {
|
||||
|
||||
class Camera {
|
||||
glm::vec3 forward_backward_vector;
|
||||
glm::vec3 world_up;
|
||||
void UpdateVectors();
|
||||
|
||||
public:
|
||||
glm::vec3 front_vector;
|
||||
glm::vec3 up_vector;
|
||||
glm::vec3 right_vector;
|
||||
|
||||
enum class Movement { FORWARD, BACKWARD, LEFT, RIGHT, UP, DOWN };
|
||||
|
||||
glm::vec3 position;
|
||||
float yaw;
|
||||
float pitch;
|
||||
float movement_speed;
|
||||
float mouse_sensitivity;
|
||||
float third_person_distance;
|
||||
|
||||
Camera(glm::vec3 i_position = glm::vec3(0.0f), float i_movement_speed = 20.0f, float i_mouse_sensitivity = 0.1f, float i_third_person_distance = 0.0f, float i_yaw = 0.0f, float i_pitch = 0.0f);
|
||||
glm::mat4 GetViewMatrix(bool firstperson = false);
|
||||
void ProcessMovement(Movement direction, float time);
|
||||
void ProcessMouse(float x_offset, float y_offset);
|
||||
|
||||
};
|
||||
}
|
||||
115
src/tsr/filesystem.cpp
Normal file
115
src/tsr/filesystem.cpp
Normal file
@ -0,0 +1,115 @@
|
||||
#include "filesystem.hpp"
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
using namespace TSR;
|
||||
|
||||
std::filesystem::path Filesystem::s_main_dir;
|
||||
Filesystem::FileIndex Filesystem::s_file_index;
|
||||
|
||||
void Filesystem::NormalizeFileName(std::string& file_name) {
|
||||
std::transform(file_name.begin(), file_name.end(), file_name.begin(), [](unsigned char c) -> unsigned char {
|
||||
if (c == '\\') return '/';
|
||||
return std::tolower(c);
|
||||
});
|
||||
}
|
||||
|
||||
void Filesystem::Init(const std::string& directory) {
|
||||
if (!std::filesystem::is_directory(directory)) throw std::runtime_error("(FS) Main directory does not exist!");
|
||||
s_main_dir = std::filesystem::absolute(directory);
|
||||
s_file_index.clear();
|
||||
|
||||
TsrPrintf("(FS) ---------- INIT ----------\n");
|
||||
|
||||
for (auto& p : std::filesystem::recursive_directory_iterator(directory)) {
|
||||
if (!p.is_regular_file()) continue;
|
||||
|
||||
if (p.path().extension() == ".tsrp") {
|
||||
auto abs_path = std::filesystem::absolute(p.path());
|
||||
auto abs_path_str = abs_path.string();
|
||||
|
||||
try {
|
||||
auto archive = std::make_shared<libzippp::ZipArchive>(abs_path_str);
|
||||
|
||||
archive->open();
|
||||
|
||||
auto entries = archive->getEntries();
|
||||
for (auto& entry : entries) {
|
||||
if (!entry.isFile()) continue;
|
||||
std::string name = entry.getName();
|
||||
NormalizeFileName(name);
|
||||
if (s_file_index.count(name) > 0 && s_file_index[name] == nullptr) continue;
|
||||
s_file_index[name] = archive;
|
||||
}
|
||||
|
||||
TsrPrintf("(FS) A %s\n", std::filesystem::relative(p.path(), s_main_dir).string().c_str());
|
||||
|
||||
}
|
||||
catch (...) {
|
||||
TsrPrintf("Could not open \"%s\"\n", abs_path_str.c_str());
|
||||
}
|
||||
}
|
||||
else {
|
||||
auto path_str = std::filesystem::relative(p.path(), s_main_dir).string();
|
||||
NormalizeFileName(path_str);
|
||||
s_file_index[path_str] = nullptr;
|
||||
TsrPrintf("(FS) F %s\n", path_str.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
TsrPrintf("(FS) ---------- FINISHED ----------\n");
|
||||
}
|
||||
|
||||
std::string Filesystem::Read(std::string file_name, bool allow_empty) {
|
||||
NormalizeFileName(file_name);
|
||||
if (s_file_index.count(file_name) < 1) {
|
||||
if (allow_empty)
|
||||
return std::string();
|
||||
else
|
||||
throw std::runtime_error(std::string("(FS) File not found: ") + file_name);
|
||||
}
|
||||
|
||||
auto& archive = s_file_index.at(file_name);
|
||||
if (archive) { // File is in an archive
|
||||
auto file = archive->getEntry(file_name, false, false);
|
||||
if (file.isNull()) throw std::runtime_error("(FS) File is null");
|
||||
return file.readAsText();
|
||||
}
|
||||
else { // File is physical
|
||||
auto path = s_main_dir / std::filesystem::path(file_name);
|
||||
std::ifstream t(path, std::ios::binary);
|
||||
std::stringstream buffer;
|
||||
buffer << t.rdbuf();
|
||||
return buffer.str();
|
||||
}
|
||||
}
|
||||
|
||||
//void TSR::Filesystem::Write(const std::string& name, const std::string& contents) {
|
||||
// // TODO: implement
|
||||
//}
|
||||
|
||||
void Filesystem::Write(const std::string& name, const std::string& contents) {
|
||||
std::filesystem::path path = s_main_dir / std::filesystem::path(name);
|
||||
std::ofstream file(path, std::ios::binary | std::ios::trunc);
|
||||
if (!file) {
|
||||
Throw("(FS) Unable to open file for writing: " + name);
|
||||
}
|
||||
file << contents;
|
||||
file.close();
|
||||
}
|
||||
|
||||
std::string Filesystem::CheckFileName(std::string file_name) {
|
||||
NormalizeFileName(file_name);
|
||||
|
||||
auto entry = s_file_index.find(file_name);
|
||||
|
||||
if (entry == s_file_index.end() || entry->second != nullptr)
|
||||
throw std::runtime_error(std::string("(FS) File not found: ") + file_name);
|
||||
|
||||
return (s_main_dir / std::filesystem::path(file_name)).string();
|
||||
}
|
||||
|
||||
bool Filesystem::Exists(std::string file_name) {
|
||||
NormalizeFileName(file_name);
|
||||
return s_file_index.contains(file_name);
|
||||
}
|
||||
32
src/tsr/filesystem.hpp
Normal file
32
src/tsr/filesystem.hpp
Normal file
@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
#include <map>
|
||||
#include <filesystem>
|
||||
#include <libzippp/libzippp.h>
|
||||
#include "tsr.hpp"
|
||||
|
||||
namespace TSR {
|
||||
|
||||
class Filesystem {
|
||||
using FileIndex = std::map<std::string, std::shared_ptr<libzippp::ZipArchive>>;
|
||||
|
||||
static std::filesystem::path s_main_dir;
|
||||
static FileIndex s_file_index;
|
||||
|
||||
static void NormalizeFileName(std::string& file_name);
|
||||
|
||||
public:
|
||||
static void Init(const std::string& directory);
|
||||
|
||||
static const FileIndex& GetFileIndex() {
|
||||
return s_file_index;
|
||||
}
|
||||
|
||||
static std::string Read(std::string file_name, bool allow_empty = false);
|
||||
static void Write(const std::string& name, const std::string& contents);
|
||||
|
||||
static std::string CheckFileName(std::string file_name);
|
||||
|
||||
static bool Exists(std::string file_name);
|
||||
};
|
||||
}
|
||||
|
||||
159
src/tsr/ia.cpp
Normal file
159
src/tsr/ia.cpp
Normal file
@ -0,0 +1,159 @@
|
||||
#include "ia.hpp"
|
||||
|
||||
using namespace TSR;
|
||||
|
||||
class ReadStream {
|
||||
const char* const m_data;
|
||||
const char* m_pos;
|
||||
const char* const m_end;
|
||||
|
||||
public:
|
||||
ReadStream(const char* data, size_t size) : m_data(data), m_pos(data), m_end(m_pos + size) {}
|
||||
|
||||
void Seek(size_t pos) {
|
||||
m_pos = m_data + pos;
|
||||
if (m_pos > m_end)
|
||||
throw ParseException("Out of range");
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Read() {
|
||||
if (m_pos + sizeof(T) > m_end)
|
||||
throw ParseException("Out of range");
|
||||
|
||||
auto ret_pos = m_pos;
|
||||
m_pos += sizeof(T);
|
||||
|
||||
return *(T*)ret_pos;
|
||||
}
|
||||
|
||||
const void* ReadBlock(size_t size) {
|
||||
auto start = m_pos;
|
||||
m_pos += size;
|
||||
|
||||
if (m_pos > m_end)
|
||||
throw ParseException("Out of range");
|
||||
|
||||
return start;
|
||||
}
|
||||
|
||||
const char* ReadStr() {
|
||||
auto start = m_pos;
|
||||
|
||||
while (m_pos < m_end) {
|
||||
if (*(m_pos++) == '\0')
|
||||
return start;
|
||||
}
|
||||
|
||||
throw ParseException("String not terminated");
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
IAData TSR::ParseIA(const std::string& str, std::vector<BoneRef>& bone_list) {
|
||||
IAData data;
|
||||
|
||||
ReadStream rs(str.data(), str.length());
|
||||
|
||||
data.is_skeletal = false;
|
||||
int additional_vertex_size = 0;
|
||||
|
||||
auto magic = rs.ReadStr();
|
||||
|
||||
if (!strcmp(magic, "IA8"))
|
||||
data.stride = 8;
|
||||
else if (!strcmp(magic, "IA2"))
|
||||
data.stride = 2;
|
||||
else if (!strcmp(magic, "IA3"))
|
||||
data.stride = 3;
|
||||
else if (!strcmp(magic, "SKIA84")) {
|
||||
data.stride = 8;
|
||||
data.is_skeletal = true;
|
||||
additional_vertex_size = 20;
|
||||
}
|
||||
else
|
||||
throw ParseException("Unsupported IA format");
|
||||
|
||||
// skip reserved header
|
||||
rs.Seek(16);
|
||||
|
||||
if (data.is_skeletal) {
|
||||
auto num_bones = rs.Read<uint32_t>();
|
||||
if (num_bones >= TSR_MAX_BONES)
|
||||
throw ParseException("Max bones exceeded");
|
||||
|
||||
bone_list.resize(num_bones);
|
||||
|
||||
for (auto& bone : bone_list) {
|
||||
bone.name = rs.ReadStr();
|
||||
bone.offset = rs.Read<glm::mat4>();
|
||||
}
|
||||
}
|
||||
|
||||
data.num_vertices = rs.Read<uint32_t>();
|
||||
data.vertices_size = data.num_vertices * (sizeof(float) * data.stride + additional_vertex_size);
|
||||
data.vertices_ptr = rs.ReadBlock(data.vertices_size);
|
||||
|
||||
data.num_indices = rs.Read<uint32_t>();
|
||||
data.indices_size = data.num_indices * sizeof(uint32_t);
|
||||
data.indices_ptr = rs.ReadBlock(data.indices_size);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
void TSR::ParseSK(const std::string& str, std::vector<BoneInfo>& bone_list) {
|
||||
ReadStream rs(str.data(), str.length());
|
||||
|
||||
auto magic = rs.ReadStr();
|
||||
|
||||
if (strcmp(magic, "SK") != 0)
|
||||
throw ParseException("Unsupported SK format");
|
||||
|
||||
// header
|
||||
rs.Seek(16);
|
||||
|
||||
auto num_bones = rs.Read<uint32_t>();
|
||||
if (num_bones >= TSR_MAX_BONES)
|
||||
throw ParseException("Max bones exceeded");
|
||||
|
||||
bone_list.resize(num_bones);
|
||||
|
||||
for (auto& bone : bone_list) {
|
||||
bone.name = rs.ReadStr();
|
||||
bone.parent_idx = rs.Read<uint8_t>();
|
||||
bone.transform = rs.Read<glm::mat4>();
|
||||
}
|
||||
}
|
||||
|
||||
void TSR::ParseSKAN(const std::string& str, std::vector<SkAnimChannel>& chan_list, size_t& duration, float& tps) {
|
||||
ReadStream rs(str.data(), str.length());
|
||||
|
||||
auto magic = rs.ReadStr();
|
||||
|
||||
if (strcmp(magic, "SKAN") != 0)
|
||||
throw ParseException("Unsupported SKAN format");
|
||||
|
||||
// header
|
||||
rs.Seek(16);
|
||||
|
||||
duration = rs.Read<uint32_t>();
|
||||
tps = rs.Read<float>();
|
||||
|
||||
auto num_channels = rs.Read<uint32_t>();
|
||||
if (num_channels >= TSR_MAX_BONES)
|
||||
throw ParseException("Max channels exceeded");
|
||||
|
||||
chan_list.resize(num_channels);
|
||||
|
||||
for (auto& chan : chan_list) {
|
||||
chan.name = rs.ReadStr();
|
||||
chan.frames.resize(duration + 1);
|
||||
|
||||
for (auto& frame : chan.frames) {
|
||||
frame.pos = rs.Read<glm::vec3>();
|
||||
frame.rot = rs.Read<glm::quat>();
|
||||
frame.scl = rs.Read<glm::vec3>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
57
src/tsr/ia.hpp
Normal file
57
src/tsr/ia.hpp
Normal file
@ -0,0 +1,57 @@
|
||||
#pragma once
|
||||
|
||||
#include "tsr.hpp"
|
||||
|
||||
// PARSERS
|
||||
|
||||
namespace TSR {
|
||||
|
||||
class ParseException : public std::exception {
|
||||
public:
|
||||
ParseException(const char* what) : std::exception(what) {}
|
||||
};
|
||||
|
||||
struct BoneInfo {
|
||||
std::string name;
|
||||
glm::mat4 transform;
|
||||
int parent_idx;
|
||||
};
|
||||
|
||||
struct BoneRef {
|
||||
std::string name;
|
||||
glm::mat4 offset;
|
||||
};
|
||||
|
||||
struct SkAnimFrame {
|
||||
glm::vec3 pos;
|
||||
glm::quat rot;
|
||||
glm::vec3 scl;
|
||||
};
|
||||
|
||||
struct SkAnimChannel {
|
||||
std::string name;
|
||||
std::vector<SkAnimFrame> frames;
|
||||
};
|
||||
|
||||
//struct SkAnim {
|
||||
// std::vector<SkAnimChannel> channels;
|
||||
// size_t duration;
|
||||
// float tps;
|
||||
//};
|
||||
|
||||
|
||||
struct IAData {
|
||||
size_t stride;
|
||||
const void* vertices_ptr;
|
||||
size_t vertices_size;
|
||||
size_t num_vertices;
|
||||
const void* indices_ptr;
|
||||
size_t indices_size;
|
||||
size_t num_indices;
|
||||
bool is_skeletal;
|
||||
};
|
||||
|
||||
IAData ParseIA(const std::string& str, std::vector<BoneRef>& bone_list);
|
||||
void ParseSK(const std::string& str, std::vector<BoneInfo>& bone_list);
|
||||
void ParseSKAN(const std::string& str, std::vector<SkAnimChannel>& chan_list, size_t& duration, float& tps);
|
||||
}
|
||||
128
src/tsr/model.cpp
Normal file
128
src/tsr/model.cpp
Normal file
@ -0,0 +1,128 @@
|
||||
#include "model.hpp"
|
||||
|
||||
using namespace TSR;
|
||||
|
||||
Skeleton::Skeleton(const std::string& name) {
|
||||
auto sk_str = Filesystem::Read(name);
|
||||
ParseSK(sk_str, m_bones);
|
||||
}
|
||||
|
||||
int TSR::Skeleton::GetBoneIdByName(const std::string& name) const {
|
||||
for (int i = 0; i < m_bones.size(); ++i) {
|
||||
if (m_bones[i].name == name)
|
||||
return i;
|
||||
}
|
||||
|
||||
return TSR_NO_BONE;
|
||||
}
|
||||
|
||||
SkAnim::SkAnim(const std::string& name) {
|
||||
auto skan_str = Filesystem::Read(name);
|
||||
ParseSKAN(skan_str, m_channels, m_duration, m_tps);
|
||||
}
|
||||
|
||||
Model::Model(const std::string& name) {
|
||||
|
||||
auto model_str = Filesystem::Read(name);
|
||||
|
||||
try {
|
||||
auto model_json = nlohmann::json::parse(model_str);
|
||||
|
||||
if (model_json.contains("skeleton"))
|
||||
m_skeleton = AssetMap::Get<Skeleton>(model_json.at("skeleton").get<std::string>());
|
||||
|
||||
const auto& parts_json = model_json.at("parts"); // .get<std::vector<nlohmann::json>>();
|
||||
for (const auto& part_json : parts_json) {
|
||||
std::string type_str("basic");
|
||||
|
||||
if (part_json.count("type")) {
|
||||
const auto& type_json = part_json.at("type");
|
||||
if (type_json.is_string()) type_json.get_to(type_str);
|
||||
}
|
||||
|
||||
Drawable d;
|
||||
d.type = RT_BASIC;
|
||||
d.texture = AssetMap::Get<Texture>(part_json.at("texture").get<std::string>());
|
||||
d.mesh = AssetMap::Get<Mesh>(part_json.at("mesh").get<std::string>());
|
||||
d.color = glm::vec3(1.0f);
|
||||
d.uv_mult = 1.0f;
|
||||
d.xz_mult = glm::vec2(1.0f);
|
||||
|
||||
if (part_json.contains("texture1"))
|
||||
d.texture1 = AssetMap::Get<Texture>(part_json.at("texture1").get<std::string>());
|
||||
|
||||
if (part_json.contains("texture2"))
|
||||
d.texture2 = AssetMap::Get<Texture>(part_json.at("texture2").get<std::string>());
|
||||
|
||||
if (part_json.contains("uv_mult"))
|
||||
part_json.at("uv_mult").get_to(d.uv_mult);
|
||||
|
||||
if (part_json.contains("xz_mult1"))
|
||||
part_json.at("xz_mult1").get_to(d.xz_mult[0]);
|
||||
|
||||
if (part_json.contains("xz_mult2"))
|
||||
part_json.at("xz_mult2").get_to(d.xz_mult[1]);
|
||||
|
||||
// TYPE
|
||||
if (type_str == "B_DOUBLESIDED") {
|
||||
d.type = RT_BASIC_DOUBLESIDED;
|
||||
}
|
||||
else if (type_str == "UV_TINT_UV") {
|
||||
d.type = RT_UV_TINT_UV;
|
||||
}
|
||||
else if (type_str == "XZ") {
|
||||
d.type = RT_XZ;
|
||||
}
|
||||
else if (type_str == "XZ_XZ_MASK_UV") {
|
||||
d.type = RT_XZ_XZ_MASK_UV;
|
||||
}
|
||||
else if (type_str == "SKELETAL") {
|
||||
d.type = RT_SKELETAL;
|
||||
}
|
||||
|
||||
// BONE
|
||||
if (part_json.contains("bone")) {
|
||||
if (!m_skeleton) Throw("Part is bound to a bone but the model has no skeleton");
|
||||
d.bone_id = m_skeleton->GetBoneIdByName(part_json.at("bone").get<std::string>());
|
||||
}
|
||||
else {
|
||||
d.bone_id = TSR_NO_BONE;
|
||||
}
|
||||
|
||||
// SKELETAL BONES
|
||||
if (d.mesh->IsSkeletal()) {
|
||||
if (!m_skeleton) Throw("Skeletal mesh in a model with no skeleton");
|
||||
const auto& mesh_bones = d.mesh->GetBones();
|
||||
for (const auto& bone : mesh_bones) {
|
||||
d.bone_ids.push_back(m_skeleton->GetBoneIdByName(bone.name));
|
||||
}
|
||||
}
|
||||
|
||||
m_parts.push_back(d);
|
||||
|
||||
if (part_json.contains("name"))
|
||||
m_part_names.insert({ part_json.at("name").get<std::string>(), m_parts.size() - 1 });
|
||||
}
|
||||
|
||||
const auto& anims_json = model_json.at("animations");
|
||||
for (const auto& anim_json : anims_json) {
|
||||
m_animations.push_back(Animation());
|
||||
auto idx = m_animations.size() - 1;
|
||||
auto& anim = m_animations[idx];
|
||||
m_anim_names.insert({ anim_json.at("name").get<std::string>(), idx });
|
||||
|
||||
if (anim_json.contains("skel")) {
|
||||
if (!m_skeleton) Throw("Skeletal animation in a model with no skeleton");
|
||||
anim.skel = AssetMap::Get<SkAnim>(anim_json.at("skel").get<std::string>());
|
||||
for (const auto& chan : anim.skel->Channels())
|
||||
anim.bone_ids.push_back(m_skeleton->GetBoneIdByName(chan.name));
|
||||
}
|
||||
|
||||
// events
|
||||
}
|
||||
}
|
||||
catch (nlohmann::json::exception ex) {
|
||||
Throw(ex.what());
|
||||
}
|
||||
|
||||
}
|
||||
65
src/tsr/model.hpp
Normal file
65
src/tsr/model.hpp
Normal file
@ -0,0 +1,65 @@
|
||||
#pragma once
|
||||
#include "assets.hpp"
|
||||
#include "renderer.hpp"
|
||||
|
||||
namespace TSR {
|
||||
|
||||
class Skeleton : public Asset {
|
||||
std::vector<BoneInfo> m_bones;
|
||||
|
||||
public:
|
||||
Skeleton(const std::string& name);
|
||||
const std::vector<BoneInfo>& Bones() const { return m_bones; }
|
||||
int GetBoneIdByName(const std::string& name) const;
|
||||
};
|
||||
|
||||
class SkAnim : public Asset {
|
||||
std::vector<SkAnimChannel> m_channels;
|
||||
size_t m_duration;
|
||||
float m_tps;
|
||||
|
||||
public:
|
||||
SkAnim(const std::string& name);
|
||||
const std::vector<SkAnimChannel>& Channels() const { return m_channels; }
|
||||
size_t Duration() const { return m_duration; }
|
||||
float TPS() const { return m_tps; }
|
||||
|
||||
};
|
||||
|
||||
struct Animation {
|
||||
AssetPtr<SkAnim> skel;
|
||||
std::vector<int> bone_ids;
|
||||
/* events */
|
||||
};
|
||||
|
||||
class Model : public Asset {
|
||||
AssetPtr<Skeleton> m_skeleton;
|
||||
|
||||
std::vector<Drawable> m_parts;
|
||||
std::map<std::string, int> m_part_names;
|
||||
|
||||
std::vector<Animation> m_animations;
|
||||
std::map<std::string, int> m_anim_names;
|
||||
|
||||
public:
|
||||
|
||||
Model(const std::string& name);
|
||||
Model(const Model&) = delete;
|
||||
Model(Model&&) = delete;
|
||||
|
||||
void Draw(Renderer& renderer_ref, const DrawCtx* draw_context_ptr) const {
|
||||
for (const auto& part : m_parts)
|
||||
renderer_ref.Add(DrawRef(&part, draw_context_ptr));
|
||||
}
|
||||
|
||||
void DrawInstanced(Renderer& renderer_ref, const DrawCtx* draw_context_ptr) const {
|
||||
for (const auto& part : m_parts)
|
||||
renderer_ref.AddInstanced(DrawRef(&part, draw_context_ptr));
|
||||
}
|
||||
|
||||
const Skeleton& GetSkeleton() const { return *m_skeleton; }
|
||||
int GetAnimId(const std::string& name) { return m_anim_names.at(name); }
|
||||
const Animation& GetAnim(int id) { return m_animations[id]; }
|
||||
};
|
||||
|
||||
}
|
||||
585
src/tsr/renderer.cpp
Normal file
585
src/tsr/renderer.cpp
Normal file
@ -0,0 +1,585 @@
|
||||
#include "renderer.hpp"
|
||||
#include <SOIL2/SOIL2.h>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <tuple>
|
||||
#include "window.hpp"
|
||||
|
||||
using namespace TSR;
|
||||
|
||||
RenderType Renderer::s_rt_instanced_map[RT_COUNT] = {
|
||||
RT_NONE, //RT_NONE
|
||||
RT_BASIC_INSTANCED, //RT_BASIC
|
||||
RT_BASIC_DOUBLESIDED_INSTANCED, //RT_BASIC_DOUBLESIDED
|
||||
RT_NONE, //RT_BASIC_INSTANTIATED
|
||||
RT_NONE, //RT_BASIC_DOUBLESIDED_INSTANTIATED
|
||||
RT_UV_TINT_UV_INSTANCED, //RT_UV_TINT_UV
|
||||
RT_NONE, //RT_UV_TINT_UV_INSTANCED
|
||||
RT_NONE, //RT_XZ
|
||||
RT_NONE, //RT_XZ_XZ_MASK_UV
|
||||
RT_NONE, //RT_SKELETAL
|
||||
RT_NONE, //RT_TRANSLUCENT
|
||||
};
|
||||
|
||||
const char* Shader::s_uniform_names[SU_COUNT] = {
|
||||
"u_tex", //SU_TEX
|
||||
"u_tex1", //SU_TEX1
|
||||
"u_tex2", //SU_TEX2
|
||||
"u_tex3", //SU_TEX3
|
||||
"u_tex_pos", //SU_TEX_POS
|
||||
"u_tex_normal", //SU_TEX_NORMAL
|
||||
"u_tex_light", //SU_TEX_LIGHT
|
||||
"u_vp", //SU_VP
|
||||
"u_mvp", //SU_MVP
|
||||
"u_model", //SU_MODEL
|
||||
"u_no_light", //SU_NO_LIGHT
|
||||
"u_alpha", //SU_ALPHA
|
||||
"u_sun_color", //SU_SUN_COLOR
|
||||
"u_sun_direction", //SU_SUN_DIRECTION
|
||||
"u_ambient_color", //SU_AMBIENT_COLOR
|
||||
"u_uv_mult", //SU_UV_MULT
|
||||
"u_xz_mult", //SU_XZ_MULT
|
||||
"u_bone_transforms",//SU_BONE_TRANSFORMS
|
||||
};
|
||||
|
||||
Texture::Texture(const std::string& name) {
|
||||
|
||||
GLint filter_min = GL_LINEAR_MIPMAP_LINEAR;
|
||||
GLint filter_mag = GL_LINEAR;
|
||||
GLint wrap_s = GL_REPEAT;
|
||||
GLint wrap_t = GL_REPEAT;
|
||||
bool compress = true;
|
||||
|
||||
auto config_file = name + ".json";
|
||||
auto config_string = Filesystem::Read(config_file, true);
|
||||
|
||||
if (!config_string.empty()) {
|
||||
auto j_config = json::parse(config_string);
|
||||
|
||||
auto ParseFilterType = [](const std::string& name) {
|
||||
if (name == "LINEAR")
|
||||
return GL_LINEAR;
|
||||
else if (name == "NEAREST")
|
||||
return GL_NEAREST;
|
||||
else if (name == "LINEAR_MIPMAP_LINEAR")
|
||||
return GL_LINEAR_MIPMAP_LINEAR;
|
||||
else if (name == "LINEAR_MIPMAP_NEAREST")
|
||||
return GL_LINEAR_MIPMAP_NEAREST;
|
||||
else if (name == "NEAREST_MIPMAP_LINEAR")
|
||||
return GL_NEAREST_MIPMAP_LINEAR;
|
||||
else if (name == "NEAREST_MIPMAP_NEAREST")
|
||||
return GL_NEAREST_MIPMAP_NEAREST;
|
||||
else
|
||||
return GL_LINEAR;
|
||||
};
|
||||
|
||||
if (j_config.contains("filter_min"))
|
||||
filter_min = ParseFilterType(j_config.at("filter_min").get<std::string>());
|
||||
|
||||
if (j_config.contains("filter_mag"))
|
||||
filter_mag = ParseFilterType(j_config.at("filter_mag").get<std::string>());
|
||||
|
||||
if (j_config.contains("dxt_compress"))
|
||||
j_config.at("dxt_compress").get_to(compress);
|
||||
|
||||
if (j_config.contains("repeat_s"))
|
||||
wrap_s = j_config.at("repeat_s").get<bool>() ? GL_REPEAT : GL_CLAMP_TO_EDGE;
|
||||
|
||||
if (j_config.contains("repeat_t"))
|
||||
wrap_t = j_config.at("repeat_t").get<bool>() ? GL_REPEAT : GL_CLAMP_TO_EDGE;
|
||||
}
|
||||
|
||||
auto image_string = Filesystem::Read(name);
|
||||
|
||||
m_id = SOIL_load_OGL_texture_from_memory((const unsigned char*)image_string.c_str(), image_string.size(), SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, compress ? SOIL_FLAG_COMPRESS_TO_DXT : 0);
|
||||
if (!m_id) throw std::runtime_error("Invalid image format");
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, m_id);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter_min);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter_mag);
|
||||
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
}
|
||||
|
||||
Texture::~Texture() {
|
||||
glDeleteTextures(1, &m_id);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void SetAttribPointer(unsigned int index, int size, size_t stride, const void* pointer) {}
|
||||
|
||||
template <>
|
||||
void SetAttribPointer<GLfloat>(unsigned int index, int size, size_t stride, const void* pointer) {
|
||||
glVertexAttribPointer(index, size, GL_FLOAT, GL_FALSE, stride, pointer);
|
||||
}
|
||||
|
||||
template <>
|
||||
void SetAttribPointer<GLubyte>(unsigned int index, int size, size_t stride, const void* pointer) {
|
||||
glVertexAttribIPointer(index, size, GL_UNSIGNED_BYTE, stride, pointer);
|
||||
}
|
||||
|
||||
template <class... T>
|
||||
static inline void SetAttribPointersImpl(size_t, size_t, size_t) {}
|
||||
|
||||
template <class T, class... T2, class... Size>
|
||||
static inline void SetAttribPointersImpl(size_t index, size_t offset, size_t stride, size_t size, Size... sizes) {
|
||||
glEnableVertexAttribArray(index);
|
||||
SetAttribPointer<T>(index, size, stride, (void*)(offset));
|
||||
SetAttribPointersImpl<T2...>(index + 1, offset + size * sizeof(T), stride, sizes...);
|
||||
}
|
||||
|
||||
template <class... T, class... Size>
|
||||
static inline void SetAttribPointers(Size... sizes) {
|
||||
size_t stride = 0U;
|
||||
((stride += sizes * sizeof(T)), ...);
|
||||
SetAttribPointersImpl<T...>(0, 0, stride, sizes...);
|
||||
}
|
||||
|
||||
Mesh::Mesh(const std::string& name) {
|
||||
auto file_str = Filesystem::Read(name);
|
||||
|
||||
auto ia = ParseIA(file_str, m_bones);
|
||||
|
||||
glGenVertexArrays(1, &m_vao);
|
||||
glBindVertexArray(m_vao);
|
||||
|
||||
glGenBuffers(1, &m_vbo); // Generate 1 buffer
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, ia.vertices_size, ia.vertices_ptr, GL_STATIC_DRAW);
|
||||
|
||||
glGenBuffers(1, &m_ebo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ebo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, ia.indices_size, ia.indices_ptr, GL_STATIC_DRAW);
|
||||
|
||||
m_is_skeletal = ia.is_skeletal;
|
||||
if (m_is_skeletal) {
|
||||
if (ia.stride != 8)
|
||||
Throw("Unsupported SKIA stride");
|
||||
|
||||
SetAttribPointers<GLfloat, GLfloat, GLfloat, GLubyte, GLfloat>(3, 2, 3, 4, 4);
|
||||
}
|
||||
else {
|
||||
if (ia.stride == 8)
|
||||
SetAttribPointers<GLfloat, GLfloat, GLfloat>(3, 2, 3);
|
||||
else if (ia.stride == 3)
|
||||
SetAttribPointers<GLfloat>(3);
|
||||
else if (ia.stride == 2)
|
||||
SetAttribPointers<GLfloat>(2);
|
||||
else
|
||||
Throw("Unsupported IA stride");
|
||||
}
|
||||
|
||||
m_size = ia.num_indices;
|
||||
}
|
||||
|
||||
Mesh::~Mesh() {
|
||||
glDeleteBuffers(1, &m_vbo);
|
||||
glDeleteBuffers(1, &m_ebo);
|
||||
glDeleteVertexArrays(1, &m_vao);
|
||||
}
|
||||
|
||||
InstancedSSBO::InstancedSSBO(const std::vector<BasicDrawCtx>& data) : m_size(data.size()) {
|
||||
glBindVertexArray(0);
|
||||
|
||||
glGenBuffers(1, &m_id);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_id);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, data.size() * sizeof(BasicDrawCtx), &data[0], GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
TSR::InstancedSSBO::~InstancedSSBO() {
|
||||
glDeleteBuffers(1, &m_id);
|
||||
}
|
||||
|
||||
static GLuint CreateShader(const std::string& source_code, GLenum type) {
|
||||
GLuint id = glCreateShader(type);
|
||||
|
||||
const char* c_str = source_code.c_str();
|
||||
glShaderSource(id, 1, &c_str, NULL);
|
||||
|
||||
glCompileShader(id);
|
||||
|
||||
GLint is_compiled = 0;
|
||||
glGetShaderiv(id, GL_COMPILE_STATUS, &is_compiled);
|
||||
if (is_compiled == GL_FALSE) {
|
||||
GLint max_length = 0;
|
||||
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &max_length);
|
||||
|
||||
std::vector<GLchar> error_log(max_length);
|
||||
glGetShaderInfoLog(id, max_length, &max_length, &error_log[0]);
|
||||
|
||||
glDeleteShader(id);
|
||||
|
||||
Throw(std::string("Could not compile shader: " + std::string(error_log.begin(), error_log.end())));
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
static GLuint CreateProgram(GLuint vertex, GLuint fragment) {
|
||||
GLuint id = glCreateProgram();
|
||||
glAttachShader(id, vertex);
|
||||
glAttachShader(id, fragment);
|
||||
glLinkProgram(id);
|
||||
|
||||
GLint is_linked = 0;
|
||||
glGetProgramiv(id, GL_LINK_STATUS, &is_linked);
|
||||
if (is_linked == GL_FALSE) {
|
||||
GLint max_length = 0;
|
||||
glGetProgramiv(id, GL_INFO_LOG_LENGTH, &max_length);
|
||||
|
||||
std::vector<GLchar> error_log(max_length);
|
||||
glGetProgramInfoLog(id, max_length, &max_length, &error_log[0]);
|
||||
|
||||
glDeleteProgram(id);
|
||||
|
||||
Throw(std::string("Could not link program: " + std::string(error_log.begin(), error_log.end())));
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
Shader::Shader(const std::string& vertex_code, const std::string& fragment_code, const char* nametag) {
|
||||
GLuint vertex, fragment;
|
||||
vertex = CreateShader(vertex_code, GL_VERTEX_SHADER);
|
||||
fragment = CreateShader(fragment_code, GL_FRAGMENT_SHADER);
|
||||
|
||||
try {
|
||||
m_id = CreateProgram(vertex, fragment);
|
||||
glDeleteShader(vertex);
|
||||
glDeleteShader(fragment);
|
||||
}
|
||||
catch (std::runtime_error& e) {
|
||||
glDeleteShader(vertex);
|
||||
glDeleteShader(fragment);
|
||||
throw;
|
||||
}
|
||||
|
||||
for (int i = 0; i < SU_COUNT; ++i)
|
||||
m_uniforms[i] = GetUniformLocation(s_uniform_names[i]);
|
||||
|
||||
//glBindFragDataLocation(m_id, 0, "FragColor");
|
||||
TsrPrintf("%s is program %u\n", nametag, m_id);
|
||||
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
Shader::~Shader() {
|
||||
glDeleteProgram(m_id);
|
||||
}
|
||||
|
||||
|
||||
void FramebuffersWrapper::CreateFramebufferTexture(GLuint& texture, GLint internalformat, GLenum format, GLenum type, GLenum attachment) {
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalformat, m_width, m_height, 0, format, type, NULL);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, texture, 0);
|
||||
}
|
||||
|
||||
FramebuffersWrapper::FramebuffersWrapper(GLuint width, GLuint height) : m_width(width), m_height(height) {
|
||||
// G-BUFFER
|
||||
glGenFramebuffers(1, &m_fb_gb);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fb_gb);
|
||||
CreateFramebufferTexture(m_tex_gb_color, GL_RGBA, GL_RGBA, GL_FLOAT, GL_COLOR_ATTACHMENT0);
|
||||
CreateFramebufferTexture(m_tex_gb_normal, GL_RGBA16F, GL_RGBA, GL_FLOAT, GL_COLOR_ATTACHMENT1);
|
||||
CreateFramebufferTexture(m_tex_gb_depth, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH_STENCIL_ATTACHMENT);
|
||||
const GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 };
|
||||
glDrawBuffers(2, buffers);
|
||||
|
||||
// Light framebuffer
|
||||
glGenFramebuffers(1, &m_fb_lights);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fb_lights);
|
||||
CreateFramebufferTexture(m_tex_light_mult, GL_RGBA, GL_RGBA, GL_FLOAT, GL_COLOR_ATTACHMENT0);
|
||||
//CreateFramebufferTexture(m_tex_light_add, GL_RGBA, GL_RGBA, GL_FLOAT, GL_COLOR_ATTACHMENT1);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_tex_gb_depth, 0);
|
||||
}
|
||||
|
||||
FramebuffersWrapper::~FramebuffersWrapper() {
|
||||
glDeleteTextures(1, &m_tex_gb_color);
|
||||
glDeleteTextures(1, &m_tex_gb_normal);
|
||||
glDeleteTextures(1, &m_tex_gb_depth);
|
||||
|
||||
glDeleteTextures(1, &m_tex_light_mult);
|
||||
//glDeleteTextures(1, &m_tex_light_add);
|
||||
|
||||
glDeleteFramebuffers(1, &m_fb_gb);
|
||||
glDeleteFramebuffers(1, &m_fb_lights);
|
||||
}
|
||||
|
||||
Renderer::Renderer() :
|
||||
m_shader_basic(Filesystem::Read("shaders/basic.vs"), Filesystem::Read("shaders/basic.fs"), "BASIC"),
|
||||
m_shader_basic_instanced(Filesystem::Read("shaders/basic_instanced.vs"), Filesystem::Read("shaders/basic.fs"), "BASIC_INSTANCED"),
|
||||
m_shader_uv_tint_uv(Filesystem::Read("shaders/basic.vs"), Filesystem::Read("shaders/uv_tint_uv.fs"), "UV_TINT_UV"),
|
||||
m_shader_uv_tint_uv_instanced(Filesystem::Read("shaders/basic_instanced.vs"), Filesystem::Read("shaders/uv_tint_uv.fs"), "UV_TINT_UV_INSTANCED"),
|
||||
m_shader_screen(Filesystem::Read("shaders/deferred_quad.vs"), Filesystem::Read("shaders/deferred_quad.fs"), "SCREEN"),
|
||||
m_shader_xz(Filesystem::Read("shaders/basic.vs"), Filesystem::Read("shaders/xz.fs"), "XZ"),
|
||||
m_shader_xz_xz_mask_uv(Filesystem::Read("shaders/basic.vs"), Filesystem::Read("shaders/xz_xz_mask_uv.fs"), "XZ_XZ_MASK_UV"),
|
||||
m_shader_skeletal(Filesystem::Read("shaders/skeletal.vs"), Filesystem::Read("shaders/skeletal.fs"), "SKELETAL"),
|
||||
m_proj_matrix(1.0f),
|
||||
m_view_matrix(1.0f),
|
||||
m_viewport_buf(AssetMap::Get<Mesh>("viewport.ia2")),
|
||||
m_last_width(0),
|
||||
m_last_height(0)
|
||||
{}
|
||||
|
||||
void Renderer::Render(int width, int height) {
|
||||
if (width && height) {
|
||||
|
||||
if (m_last_width != width || m_last_height != height) {
|
||||
m_fbs.reset();
|
||||
m_fbs = std::make_unique<FramebuffersWrapper>(width, height);
|
||||
m_last_width = width;
|
||||
m_last_height = height;
|
||||
}
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
//auto aspect_ratio = (float)width / (float)height;
|
||||
|
||||
//glm::vec3 sun_color(0.3f, 0.3f, 0.4f);
|
||||
//glm::vec3 sun_direction(0.0f, 1.0f, 0.0f);
|
||||
//glm::vec3 ambient_color = sun_color * 0.6f;//(1.0f, 1.0f, 0.8f);
|
||||
//glm::vec3 farplane_color(0.1f, 0.1f, 0.2f);
|
||||
|
||||
glm::vec3 sun_color(1.0f, 1.0f, 0.8f);
|
||||
glm::vec3 sun_direction(0.0f, 1.0f, 0.0f);
|
||||
glm::vec3 ambient_color = sun_color * 0.6f;//(1.0f, 1.0f, 0.8f);
|
||||
glm::vec3 farplane_color(0.7f, 0.8f, 0.9f);
|
||||
|
||||
sun_direction = glm::normalize(glm::vec3(0.5f, 1.0f, 0.7f));
|
||||
|
||||
m_fbs->BindGBuffer();
|
||||
glStencilMask(0xFF);
|
||||
glClearStencil(0);
|
||||
glClearColor(farplane_color.r, farplane_color.g, farplane_color.b, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||
glStencilMask(0xFF);
|
||||
|
||||
auto mat_vp = m_proj_matrix * m_view_matrix;
|
||||
|
||||
|
||||
// BASIC & DOUBLESIDED
|
||||
m_shader_basic.Use();
|
||||
glUniformMatrix4fv(m_shader_basic.U(SU_VP), 1, GL_FALSE, glm::value_ptr(mat_vp));
|
||||
glUniform1i(m_shader_basic.U(SU_TEX), 0);
|
||||
|
||||
auto DrawListBasic = [&](TSR::RenderType t) {
|
||||
TSR::Texture* last_texture = nullptr;
|
||||
|
||||
glm::mat4 model;
|
||||
for (const auto& d : m_draw_lists[t]) {
|
||||
model = d.context->model_matrix;
|
||||
if (d.drawable->bone_id != TSR_NO_BONE)
|
||||
model *= d.context->bone_transforms[d.drawable->bone_id];
|
||||
|
||||
glUniformMatrix4fv(m_shader_basic.U(SU_MODEL), 1, GL_FALSE, glm::value_ptr(model));
|
||||
|
||||
auto texture = d.drawable->texture.get();
|
||||
if (last_texture != texture) {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
d.drawable->texture->Bind();
|
||||
last_texture = texture;
|
||||
}
|
||||
|
||||
d.drawable->mesh->Draw();
|
||||
}
|
||||
};
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
DrawListBasic(RT_BASIC);
|
||||
glDisable(GL_CULL_FACE);
|
||||
DrawListBasic(RT_BASIC_DOUBLESIDED);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
// SKELETAL
|
||||
if (!m_draw_lists[RT_SKELETAL].empty()) {
|
||||
m_shader_skeletal.Use();
|
||||
glUniformMatrix4fv(m_shader_skeletal.U(SU_VP), 1, GL_FALSE, glm::value_ptr(mat_vp));
|
||||
glUniform1i(m_shader_skeletal.U(SU_TEX), 0);
|
||||
|
||||
for (const auto& d : m_draw_lists[RT_SKELETAL]) {
|
||||
glUniformMatrix4fv(m_shader_skeletal.U(SU_MODEL), 1, GL_FALSE, glm::value_ptr(d.context->model_matrix));
|
||||
|
||||
const auto& bone_ids = d.drawable->bone_ids;
|
||||
auto num_bones = bone_ids.size();
|
||||
const auto& mesh_bones = d.drawable->mesh->GetBones();
|
||||
m_bone_transforms.resize(num_bones);
|
||||
for (int i = 0; i < num_bones; ++i) {
|
||||
m_bone_transforms[i] = d.context->bone_transforms[bone_ids[i]] * mesh_bones[i].offset;
|
||||
}
|
||||
|
||||
glUniformMatrix4fv(m_shader_skeletal.U(SU_BONE_TRANSFORMS), num_bones, GL_FALSE, glm::value_ptr(m_bone_transforms[0]));
|
||||
|
||||
auto texture = d.drawable->texture.get();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
d.drawable->texture->Bind();
|
||||
|
||||
d.drawable->mesh->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// BASIC & DOUBLESIDED INSTANCED
|
||||
if (!m_draw_lists[RT_BASIC_INSTANCED].empty() || !m_draw_lists[RT_BASIC_DOUBLESIDED_INSTANCED].empty()) {
|
||||
m_shader_basic_instanced.Use();
|
||||
glUniformMatrix4fv(m_shader_basic_instanced.U(SU_VP), 1, GL_FALSE, glm::value_ptr(mat_vp));
|
||||
glUniform1i(m_shader_basic_instanced.U(SU_TEX), 0);
|
||||
|
||||
auto DrawListBasicInstanced = [&](TSR::RenderType t) {
|
||||
|
||||
for (const auto& d : m_draw_lists[t]) {
|
||||
d.context->ssbo->Bind();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
d.drawable->texture->Bind();
|
||||
|
||||
d.drawable->mesh->DrawInstanced(d.context->ssbo->Size());
|
||||
}
|
||||
};
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
DrawListBasicInstanced(RT_BASIC_INSTANCED);
|
||||
glDisable(GL_CULL_FACE);
|
||||
DrawListBasicInstanced(RT_BASIC_DOUBLESIDED_INSTANCED);
|
||||
}
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
// UV_TINT_UV
|
||||
if (!m_draw_lists[RT_UV_TINT_UV].empty()) {
|
||||
m_shader_uv_tint_uv.Use();
|
||||
glUniformMatrix4fv(m_shader_uv_tint_uv.U(SU_VP), 1, GL_FALSE, glm::value_ptr(mat_vp));
|
||||
glUniform1i(m_shader_uv_tint_uv.U(SU_TEX), 0);
|
||||
glUniform1i(m_shader_uv_tint_uv.U(SU_TEX1), 1);
|
||||
|
||||
for (const auto& d : m_draw_lists[RT_UV_TINT_UV]) {
|
||||
glUniformMatrix4fv(m_shader_basic.U(SU_MODEL), 1, GL_FALSE, glm::value_ptr(d.context->model_matrix));
|
||||
glUniform1f(m_shader_uv_tint_uv.U(SU_UV_MULT), d.drawable->uv_mult);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
d.drawable->texture->Bind();
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
d.drawable->texture1->Bind();
|
||||
|
||||
d.drawable->mesh->Draw();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// UV_TINT_UV_INSTANCED
|
||||
if (!m_draw_lists[RT_UV_TINT_UV_INSTANCED].empty()) {
|
||||
m_shader_uv_tint_uv_instanced.Use();
|
||||
glUniformMatrix4fv(m_shader_uv_tint_uv_instanced.U(SU_VP), 1, GL_FALSE, glm::value_ptr(mat_vp));
|
||||
glUniform1i(m_shader_uv_tint_uv_instanced.U(SU_TEX), 0);
|
||||
glUniform1i(m_shader_uv_tint_uv_instanced.U(SU_TEX1), 1);
|
||||
|
||||
for (const auto& d : m_draw_lists[RT_UV_TINT_UV_INSTANCED]) {
|
||||
d.context->ssbo->Bind();
|
||||
glUniform1f(m_shader_uv_tint_uv_instanced.U(SU_UV_MULT), d.drawable->uv_mult);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
d.drawable->texture->Bind();
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
d.drawable->texture1->Bind();
|
||||
|
||||
d.drawable->mesh->DrawInstanced(d.context->ssbo->Size());
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// XZ
|
||||
if (!m_draw_lists[RT_XZ].empty()) {
|
||||
m_shader_xz.Use();
|
||||
glUniformMatrix4fv(m_shader_xz.U(SU_VP), 1, GL_FALSE, glm::value_ptr(mat_vp));
|
||||
glUniform1i(m_shader_xz.U(SU_TEX), 0);
|
||||
|
||||
for (const auto& d : m_draw_lists[RT_XZ]) {
|
||||
glUniformMatrix4fv(m_shader_basic.U(SU_MODEL), 1, GL_FALSE, glm::value_ptr(d.context->model_matrix));
|
||||
glUniform2fv(m_shader_xz.U(SU_XZ_MULT), 1, glm::value_ptr(d.drawable->xz_mult));
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
d.drawable->texture->Bind();
|
||||
|
||||
d.drawable->mesh->Draw();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// XZ_XZ_MASK_UV
|
||||
if (!m_draw_lists[RT_XZ_XZ_MASK_UV].empty()) {
|
||||
m_shader_xz_xz_mask_uv.Use();
|
||||
glUniformMatrix4fv(m_shader_xz_xz_mask_uv.U(SU_VP), 1, GL_FALSE, glm::value_ptr(mat_vp));
|
||||
glUniform1i(m_shader_xz_xz_mask_uv.U(SU_TEX), 0);
|
||||
glUniform1i(m_shader_xz_xz_mask_uv.U(SU_TEX1), 1);
|
||||
glUniform1i(m_shader_xz_xz_mask_uv.U(SU_TEX2), 2);
|
||||
|
||||
for (const auto& d : m_draw_lists[RT_XZ_XZ_MASK_UV]) {
|
||||
glUniformMatrix4fv(m_shader_basic.U(SU_MODEL), 1, GL_FALSE, glm::value_ptr(d.context->model_matrix));
|
||||
glUniform2fv(m_shader_xz_xz_mask_uv.U(SU_XZ_MULT), 1, glm::value_ptr(d.drawable->xz_mult));
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
d.drawable->texture->Bind();
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
d.drawable->texture1->Bind();
|
||||
glActiveTexture(GL_TEXTURE2);
|
||||
d.drawable->texture2->Bind();
|
||||
|
||||
d.drawable->mesh->Draw();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
//glStencilFunc(GL_EQUAL, 0, 0xFF);
|
||||
//glStencilMask(0x00);
|
||||
|
||||
// draw skybox
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
|
||||
m_shader_screen.Use();
|
||||
|
||||
glUniform3f(m_shader_screen.U(SU_AMBIENT_COLOR), ambient_color.r, ambient_color.g, ambient_color.b);
|
||||
glUniform3f(m_shader_screen.U(SU_SUN_COLOR), sun_color.r, sun_color.g, sun_color.b);
|
||||
glUniform3f(m_shader_screen.U(SU_SUN_DIRECTION), sun_direction.x, sun_direction.y, sun_direction.z);
|
||||
|
||||
glUniform1i(m_shader_screen.U(SU_TEX), 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_fbs->GetGBColor());
|
||||
|
||||
glUniform1i(m_shader_screen.U(SU_TEX_POS), 1);
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, m_fbs->GetGBDepth());
|
||||
|
||||
glUniform1i(m_shader_screen.U(SU_TEX_NORMAL), 2);
|
||||
glActiveTexture(GL_TEXTURE2);
|
||||
glBindTexture(GL_TEXTURE_2D, m_fbs->GetGBNormal());
|
||||
|
||||
glUniform1i(m_shader_screen.U(SU_TEX_LIGHT), 3);
|
||||
glActiveTexture(GL_TEXTURE3);
|
||||
glBindTexture(GL_TEXTURE_2D, m_fbs->GetLightMult());
|
||||
|
||||
m_viewport_buf->Draw();
|
||||
|
||||
}
|
||||
|
||||
for (int i = 0; i < RT_COUNT; ++i)
|
||||
m_draw_lists[i].clear();
|
||||
}
|
||||
317
src/tsr/renderer.hpp
Normal file
317
src/tsr/renderer.hpp
Normal file
@ -0,0 +1,317 @@
|
||||
#pragma once
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include "filesystem.hpp"
|
||||
#include "assets.hpp"
|
||||
#include "ia.hpp"
|
||||
|
||||
namespace TSR {
|
||||
|
||||
enum RenderType {
|
||||
RT_NONE,
|
||||
RT_BASIC,
|
||||
RT_BASIC_DOUBLESIDED,
|
||||
RT_BASIC_INSTANCED,
|
||||
RT_BASIC_DOUBLESIDED_INSTANCED,
|
||||
RT_UV_TINT_UV,
|
||||
RT_UV_TINT_UV_INSTANCED,
|
||||
RT_XZ,
|
||||
RT_XZ_XZ_MASK_UV,
|
||||
RT_SKELETAL,
|
||||
RT_TRANSLUCENT,
|
||||
RT_COUNT
|
||||
};
|
||||
|
||||
class Texture : public Asset {
|
||||
GLuint m_id;
|
||||
public:
|
||||
Texture(const std::string& name);
|
||||
Texture(const Texture&) = delete;
|
||||
Texture(Texture&&) = delete;
|
||||
~Texture();
|
||||
|
||||
void Bind() const { glBindTexture(GL_TEXTURE_2D, m_id); }
|
||||
GLuint GetRawId() const { return m_id; }
|
||||
|
||||
};
|
||||
|
||||
class Mesh : public Asset {
|
||||
GLuint m_vao;
|
||||
GLuint m_vbo;
|
||||
GLuint m_ebo;
|
||||
GLuint m_size;
|
||||
|
||||
bool m_is_skeletal;
|
||||
std::vector<BoneRef> m_bones;
|
||||
|
||||
public:
|
||||
Mesh(const std::string& name);
|
||||
Mesh(const Mesh&) = delete;
|
||||
Mesh(Mesh&&) = delete;
|
||||
~Mesh();
|
||||
|
||||
void Draw() const {
|
||||
glBindVertexArray(m_vao);
|
||||
glDrawElements(GL_TRIANGLES, m_size, GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
|
||||
void DrawInstanced(size_t num) const {
|
||||
glBindVertexArray(m_vao);
|
||||
glDrawElementsInstanced(GL_TRIANGLES, m_size, GL_UNSIGNED_INT, 0, num);
|
||||
}
|
||||
|
||||
bool IsSkeletal() const {
|
||||
return m_is_skeletal;
|
||||
}
|
||||
|
||||
const std::vector<BoneRef>& GetBones() const {
|
||||
return m_bones;
|
||||
}
|
||||
};
|
||||
|
||||
struct Drawable {
|
||||
RenderType type;
|
||||
|
||||
AssetPtr<Mesh> mesh;
|
||||
|
||||
AssetPtr<Texture> texture;
|
||||
AssetPtr<Texture> texture1;
|
||||
AssetPtr<Texture> texture2;
|
||||
|
||||
glm::vec3 color;
|
||||
|
||||
float uv_mult;
|
||||
glm::vec2 xz_mult;
|
||||
|
||||
int bone_id;
|
||||
std::vector<int> bone_ids;
|
||||
};
|
||||
|
||||
struct BasicDrawCtx {
|
||||
glm::mat4 model_matrix;
|
||||
glm::vec4 colors[4];
|
||||
};
|
||||
|
||||
class InstancedSSBO {
|
||||
GLuint m_id;
|
||||
size_t m_size;
|
||||
|
||||
public:
|
||||
InstancedSSBO(const std::vector<BasicDrawCtx>& data);
|
||||
|
||||
void Bind() const {
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_id);
|
||||
}
|
||||
|
||||
size_t Size() const { return m_size; }
|
||||
|
||||
~InstancedSSBO();
|
||||
};
|
||||
|
||||
struct DrawCtx : public BasicDrawCtx {
|
||||
std::unique_ptr<InstancedSSBO> ssbo;
|
||||
glm::mat4* bone_transforms;
|
||||
//std::vector<glm::mat4> bone_transforms;
|
||||
};
|
||||
|
||||
struct DrawRef {
|
||||
const Drawable* drawable;
|
||||
const DrawCtx* context;
|
||||
|
||||
DrawRef(const Drawable* drawable, const DrawCtx* context) : drawable(drawable), context(context) {}
|
||||
};
|
||||
|
||||
enum ShaderUniform {
|
||||
SU_TEX,
|
||||
SU_TEX1,
|
||||
SU_TEX2,
|
||||
SU_TEX3,
|
||||
SU_TEX_POS,
|
||||
SU_TEX_NORMAL,
|
||||
SU_TEX_LIGHT,
|
||||
SU_VP,
|
||||
SU_MVP,
|
||||
SU_MODEL,
|
||||
SU_NO_LIGHT,
|
||||
SU_ALPHA,
|
||||
SU_SUN_COLOR,
|
||||
SU_SUN_DIRECTION,
|
||||
SU_AMBIENT_COLOR,
|
||||
SU_UV_MULT,
|
||||
SU_XZ_MULT,
|
||||
SU_BONE_TRANSFORMS,
|
||||
SU_COUNT
|
||||
};
|
||||
|
||||
class Shader {
|
||||
protected:
|
||||
GLuint m_id;
|
||||
std::string m_nametag;
|
||||
|
||||
static const char* s_uniform_names[SU_COUNT];
|
||||
GLuint m_uniforms[SU_COUNT];
|
||||
|
||||
GLuint GetUniformLocation(const char* name) const {
|
||||
return glGetUniformLocation(m_id, name);
|
||||
}
|
||||
|
||||
public:
|
||||
Shader(const std::string& vertex_code, const std::string& fragment_code, const char* nametag = "");
|
||||
Shader(const Shader&) = delete;
|
||||
Shader(Shader&&) = delete;
|
||||
~Shader();
|
||||
|
||||
void Use() const {
|
||||
glUseProgram(m_id);
|
||||
}
|
||||
|
||||
GLuint U(ShaderUniform uni) const {
|
||||
return m_uniforms[uni];
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
//class SceneShader : public Shader {
|
||||
//public:
|
||||
// const GLuint u_tex;
|
||||
// const GLuint u_model;
|
||||
// const GLuint u_view;
|
||||
// const GLuint u_proj;
|
||||
// const GLuint u_no_light;
|
||||
// const GLuint u_alpha;
|
||||
|
||||
// SceneShader(const std::string& vertex_code, const std::string& fragment_code, const char* nametag) :
|
||||
// Shader(vertex_code, fragment_code, nametag),
|
||||
// u_tex(GetUniformLocation("u_tex")),
|
||||
// u_model(GetUniformLocation("u_model")),
|
||||
// u_view(GetUniformLocation("u_view")),
|
||||
// u_proj(GetUniformLocation("u_proj")),
|
||||
// u_no_light(GetUniformLocation("u_no_light")),
|
||||
// u_alpha(GetUniformLocation("u_alpha"))
|
||||
// {}
|
||||
//};
|
||||
|
||||
//class ScreenShader : public Shader {
|
||||
//public:
|
||||
// const GLuint u_tex;
|
||||
// const GLuint u_tex_pos;
|
||||
// const GLuint u_tex_normal;
|
||||
// const GLuint u_tex_light;
|
||||
// const GLuint u_sun_color;
|
||||
// const GLuint u_sun_direction;
|
||||
// const GLuint u_ambient_color;
|
||||
|
||||
// ScreenShader(const std::string& vertex_code, const std::string& fragment_code, const char* nametag) :
|
||||
// Shader(vertex_code, fragment_code, nametag),
|
||||
// u_tex(GetUniformLocation("u_tex")),
|
||||
// u_tex_pos(GetUniformLocation("u_tex_pos")),
|
||||
// u_tex_normal(GetUniformLocation("u_tex_normal")),
|
||||
// u_tex_light(GetUniformLocation("u_tex_light")),
|
||||
// u_sun_color(GetUniformLocation("u_sun_color")),
|
||||
// u_sun_direction(GetUniformLocation("u_sun_direction")),
|
||||
// u_ambient_color(GetUniformLocation("u_ambient_color"))
|
||||
// {}
|
||||
//};
|
||||
|
||||
|
||||
class FramebuffersWrapper {
|
||||
const GLuint m_width;
|
||||
const GLuint m_height;
|
||||
|
||||
GLuint m_fb_gb;
|
||||
GLuint m_tex_gb_color;
|
||||
GLuint m_tex_gb_normal;
|
||||
GLuint m_tex_gb_depth;
|
||||
|
||||
GLuint m_fb_lights;
|
||||
GLuint m_tex_light_mult;
|
||||
GLuint m_tex_light_add;
|
||||
|
||||
void CreateFramebufferTexture(GLuint& texture, GLint internalformat, GLenum format, GLenum type, GLenum attachment);
|
||||
|
||||
public:
|
||||
|
||||
FramebuffersWrapper(GLuint width, GLuint height);
|
||||
~FramebuffersWrapper();
|
||||
|
||||
void BindGBuffer() const {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fb_gb);
|
||||
}
|
||||
|
||||
void BindLightBuffer() const {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fb_lights);
|
||||
}
|
||||
|
||||
GLuint GetGBColor() const {
|
||||
return m_tex_gb_color;
|
||||
}
|
||||
|
||||
GLuint GetGBNormal() const {
|
||||
return m_tex_gb_normal;
|
||||
}
|
||||
|
||||
GLuint GetGBDepth() const {
|
||||
return m_tex_gb_depth;
|
||||
}
|
||||
|
||||
GLuint GetLightMult() const {
|
||||
return m_tex_light_mult;
|
||||
}
|
||||
};
|
||||
|
||||
class Renderer {
|
||||
static RenderType s_rt_instanced_map[RT_COUNT];
|
||||
|
||||
std::vector<DrawRef> m_draw_lists[RT_COUNT];
|
||||
|
||||
Shader m_shader_basic;
|
||||
Shader m_shader_basic_instanced;
|
||||
Shader m_shader_uv_tint_uv;
|
||||
Shader m_shader_uv_tint_uv_instanced;
|
||||
Shader m_shader_xz;
|
||||
Shader m_shader_xz_xz_mask_uv;
|
||||
Shader m_shader_screen;
|
||||
Shader m_shader_skeletal;
|
||||
//float m_aspect_ratio;
|
||||
std::unique_ptr<FramebuffersWrapper> m_fbs;
|
||||
|
||||
std::shared_ptr<Mesh> m_viewport_buf;
|
||||
|
||||
int m_last_width, m_last_height;
|
||||
|
||||
std::vector<glm::mat4> m_bone_transforms;
|
||||
|
||||
public:
|
||||
|
||||
glm::mat4 m_proj_matrix;
|
||||
glm::mat4 m_view_matrix;
|
||||
Renderer();
|
||||
|
||||
void Add(const DrawRef& draw_ref) {
|
||||
m_draw_lists[draw_ref.drawable->type].push_back(draw_ref);
|
||||
}
|
||||
|
||||
void AddInstanced(const DrawRef& draw_ref) {
|
||||
m_draw_lists[s_rt_instanced_map[draw_ref.drawable->type]].push_back(draw_ref);
|
||||
}
|
||||
|
||||
void SetViewMatrix(const glm::mat4& view_matrix) {
|
||||
m_view_matrix = view_matrix;
|
||||
}
|
||||
|
||||
void SetProjectionMatrix(const glm::mat4& proj_matrix) {
|
||||
m_proj_matrix = proj_matrix;
|
||||
}
|
||||
|
||||
void SetProjection(float aspect_ratio, float fov, float nearplane, float farplane) {
|
||||
SetProjectionMatrix(glm::perspective(glm::radians(fov * 0.5f), aspect_ratio, nearplane, farplane));
|
||||
}
|
||||
|
||||
void Render(int width, int height);
|
||||
};
|
||||
|
||||
}
|
||||
26
src/tsr/rendersystem.cpp
Normal file
26
src/tsr/rendersystem.cpp
Normal file
@ -0,0 +1,26 @@
|
||||
#include "rendersystem.hpp"
|
||||
|
||||
using namespace TSR;
|
||||
|
||||
void RenderSystem::Render(TSR::Renderer& renderer) {
|
||||
|
||||
//auto v = World::Registry().view<ModelComponent, TransformComponent>();
|
||||
//for (auto [ent, mesh, render, trans] : v.each()) {
|
||||
// render.ctx.m_model_matrix = glm::toMat4(trans.rot) * glm::translate(glm::mat4(1.0f), trans.pos);
|
||||
//
|
||||
// for (auto& drawable : mesh.parts)
|
||||
// renderer.Add(TSR::DrawRef(&drawable, &render.ctx));
|
||||
|
||||
|
||||
//}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//entt::view<MeshComponent> v(World::Get().Reg());
|
||||
|
||||
|
||||
//World::Get().Reg()
|
||||
|
||||
}
|
||||
25
src/tsr/rendersystem.hpp
Normal file
25
src/tsr/rendersystem.hpp
Normal file
@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#include "systems.hpp"
|
||||
#include <vector>
|
||||
#include "../tsr/renderer.hpp"
|
||||
|
||||
namespace TSR {
|
||||
|
||||
struct ModelComponent {
|
||||
TSR::DrawCtx ctx;
|
||||
|
||||
std::vector<glm::mat4> bone_transforms;
|
||||
|
||||
|
||||
};
|
||||
|
||||
class RenderSystem {
|
||||
public:
|
||||
|
||||
static void Render(TSR::Renderer& renderer);
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
3
src/tsr/systems.hpp
Normal file
3
src/tsr/systems.hpp
Normal file
@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
#include <entt/entt.hpp>
|
||||
#include "world.hpp"
|
||||
45
src/tsr/tsr.hpp
Normal file
45
src/tsr/tsr.hpp
Normal file
@ -0,0 +1,45 @@
|
||||
#pragma once
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <stdexcept>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
// log
|
||||
|
||||
#ifdef TSR_ADVANCED_LOG
|
||||
#define TsrFPrintf(file, format, ...) fprintf(file, "[%s] " format, __func__, __VA_ARGS__)
|
||||
#define TsrErrorf(format, ...) TsrFPrintf(stderr, format, __VA_ARGS__)
|
||||
#define TsrPrintf(format, ...) TsrFPrintf(stdout, format, __VA_ARGS__)
|
||||
#else
|
||||
#define TsrErrorf printf
|
||||
#define TsrPrintf printf
|
||||
#endif
|
||||
|
||||
#define TSR_NO_BONE 255
|
||||
#define TSR_MAX_BONES TSR_NO_BONE
|
||||
|
||||
#define U8(_S) (const char*)u8##_S
|
||||
|
||||
namespace TSR {
|
||||
using std::string_literals::operator""s;
|
||||
using namespace nlohmann;
|
||||
|
||||
inline void Throw(const std::string& msg) {
|
||||
throw std::runtime_error(msg);
|
||||
}
|
||||
|
||||
template <size_t size>
|
||||
inline glm::vec<size, float> JsonGetVec(json j) {
|
||||
glm::vec<size, float> ret;
|
||||
|
||||
for (int i = 0; i < size; ++i)
|
||||
ret[i] = j[i];
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
90
src/tsr/window.cpp
Normal file
90
src/tsr/window.cpp
Normal file
@ -0,0 +1,90 @@
|
||||
#include "window.hpp"
|
||||
#include <stdexcept>
|
||||
#include "tsr.hpp"
|
||||
|
||||
GLFWwindow* TSR::Window::s_window = nullptr;
|
||||
int TSR::Window::s_window_dimensions[4];
|
||||
|
||||
void TSR::Window::Init(const char* title, int width, int height) {
|
||||
s_window_dimensions[0] = 0;
|
||||
s_window_dimensions[1] = 0;
|
||||
s_window_dimensions[2] = width;
|
||||
s_window_dimensions[3] = height;
|
||||
|
||||
TsrPrintf("GLFW init\n");
|
||||
|
||||
if (!glfwInit()) Throw("Could not init GLFW!");
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
|
||||
glfwWindowHint(GLFW_MAXIMIZED, GL_TRUE);
|
||||
glfwWindowHint(GLFW_DEPTH_BITS, 0);
|
||||
//glfwWindowHint(GLFW_DEPTH_BITS, 0);
|
||||
glfwWindowHint(GLFW_STENCIL_BITS, 0);
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
|
||||
s_window = glfwCreateWindow(width, height, title, nullptr, nullptr);
|
||||
if (!s_window) {
|
||||
glfwTerminate();
|
||||
Throw("Could not create GLFW window!");
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(s_window);
|
||||
|
||||
glewExperimental = GL_TRUE;
|
||||
if (glewInit() != GLEW_OK) {
|
||||
glfwDestroyWindow(s_window);
|
||||
glfwTerminate();
|
||||
Throw("Could not init GLEW!");
|
||||
}
|
||||
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glDebugMessageCallback([](GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* user_param) {
|
||||
if (type == GL_DEBUG_TYPE_OTHER) return;
|
||||
printf("GL DEBUG: %s\n", message);
|
||||
}, nullptr);
|
||||
|
||||
glfwSwapInterval(1);
|
||||
|
||||
//glfwSetWindowUserPointer(s_window, this);
|
||||
|
||||
//glfwSetKeyCallback(m_window, [](GLFWwindow* window, int key, int scancode, int action, int mods) {
|
||||
// ((Window*)glfwGetWindowUserPointer(window))->m_key_cb(key, scancode, action, mods);
|
||||
//});
|
||||
|
||||
//glfwSetCursorPosCallback(m_window, [](GLFWwindow* window, double x, double y) {
|
||||
// ((Window*)glfwGetWindowUserPointer(window))->m_mouse_cb(x, y);
|
||||
//});
|
||||
|
||||
//glfwSetFramebufferSizeCallback(m_window, [](GLFWwindow* window, int width, int height) {
|
||||
// ((Window*)glfwGetWindowUserPointer(window))->m_size_cb(width, height);
|
||||
//});
|
||||
}
|
||||
|
||||
void TSR::Window::Close() {
|
||||
if (s_window) {
|
||||
glfwDestroyWindow(s_window);
|
||||
glfwTerminate();
|
||||
}
|
||||
}
|
||||
|
||||
void TSR::Window::SwitchFullscreen() {
|
||||
if (glfwGetWindowMonitor(s_window) != nullptr) {
|
||||
glfwSetWindowMonitor(s_window, nullptr, s_window_dimensions[0], s_window_dimensions[1], s_window_dimensions[2], s_window_dimensions[3], 0);
|
||||
}
|
||||
else {
|
||||
glfwGetWindowPos(s_window, &s_window_dimensions[0], &s_window_dimensions[1]);
|
||||
glfwGetWindowSize(s_window, &s_window_dimensions[2], &s_window_dimensions[3]);
|
||||
|
||||
const GLFWvidmode* vm = glfwGetVideoMode(glfwGetPrimaryMonitor());
|
||||
glfwSetWindowMonitor(s_window, glfwGetPrimaryMonitor(), 0, 0, vm->width, vm->height, vm->refreshRate);
|
||||
}
|
||||
}
|
||||
//
|
||||
//void GLAPIENTRY TSR::Window::DebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* user_param) {
|
||||
// Tsr()->OnWindowMessage(std::string(message));
|
||||
//}
|
||||
|
||||
72
src/tsr/window.hpp
Normal file
72
src/tsr/window.hpp
Normal file
@ -0,0 +1,72 @@
|
||||
#pragma once
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <functional>
|
||||
|
||||
namespace TSR {
|
||||
|
||||
class Window {
|
||||
//using KeyCallback = std::function<void(int, int, int, int)>;
|
||||
//using MouseCallback = std::function<void(double, double)>;
|
||||
//using SizeCallback = std::function<void(int, int)>;
|
||||
|
||||
static GLFWwindow* s_window;
|
||||
static int s_window_dimensions[4];
|
||||
|
||||
public:
|
||||
//KeyCallback m_key_cb;
|
||||
//MouseCallback m_mouse_cb;
|
||||
//SizeCallback m_size_cb;
|
||||
|
||||
//Window(const char* title, int width, int height);
|
||||
static void Init(const char* title, int width, int height);
|
||||
static void Close();
|
||||
|
||||
static void Show() { glfwShowWindow(s_window); }
|
||||
static void Hide() { glfwHideWindow(s_window); }
|
||||
static void SwitchFullscreen();
|
||||
static bool ShouldClose() { return glfwWindowShouldClose(s_window); }
|
||||
static void SetShouldClose(int value) { glfwSetWindowShouldClose(s_window, value); }
|
||||
static bool KeyDown(int key) { return glfwGetKey(s_window, key) == GLFW_PRESS; }
|
||||
static void SetInputMode(int mode, int value) { glfwSetInputMode(s_window, mode, value); }
|
||||
static void GetFramebufferSize(int& width, int& height) { glfwGetFramebufferSize(s_window, &width, &height); }
|
||||
static void GetMousePos(double& x, double& y) { glfwGetCursorPos(s_window, &x, &y); }
|
||||
static void PollEvents() { glfwPollEvents(); }
|
||||
static void SwapBuffers() { glfwSwapBuffers(s_window); }
|
||||
static GLFWwindow* Ptr() { return s_window; }
|
||||
|
||||
static GLFWkeyfun SetKeyCallback(GLFWkeyfun callback) { return glfwSetKeyCallback(s_window, callback); }
|
||||
static GLFWmousebuttonfun SetMouseButtonCallback(GLFWmousebuttonfun callback) { return glfwSetMouseButtonCallback(s_window, callback); }
|
||||
static GLFWcursorposfun SetCursorPosCallback(GLFWcursorposfun callback) { return glfwSetCursorPosCallback(s_window, callback); }
|
||||
|
||||
//static void SetKeyCallback(KeyCallback cb) {
|
||||
// m_key_cb = cb;
|
||||
//}
|
||||
|
||||
//static void SetMouseCallback(MouseCallback cb) {
|
||||
// m_mouse_cb = cb;
|
||||
//}
|
||||
|
||||
//static void SetSizeCallback(SizeCallback cb) {
|
||||
// m_size_cb = cb;
|
||||
//}
|
||||
|
||||
//static void GLAPIENTRY DebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* user_param);
|
||||
//static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||
//static void MouseMoveCallback(GLFWwindow* window, double x, double y);
|
||||
//static void SizeCallback(GLFWwindow* window, int width, int height);
|
||||
|
||||
//Window(Window const&) = delete;
|
||||
//Window(Window&&) = delete;
|
||||
|
||||
//~Window();
|
||||
};
|
||||
|
||||
class WindowWrapper {
|
||||
|
||||
public:
|
||||
WindowWrapper(const char* title, int width, int height) { Window::Init(title, width, height); }
|
||||
~WindowWrapper() { Window::Close(); }
|
||||
};
|
||||
|
||||
}
|
||||
6
src/tsr/world.cpp
Normal file
6
src/tsr/world.cpp
Normal file
@ -0,0 +1,6 @@
|
||||
#include "world.hpp"
|
||||
|
||||
using namespace TSR;
|
||||
|
||||
//std::unique_ptr<World> World::s_world;
|
||||
entt::registry World::s_registry;
|
||||
33
src/tsr/world.hpp
Normal file
33
src/tsr/world.hpp
Normal file
@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <memory>
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
namespace TSR {
|
||||
|
||||
struct TransformComponent {
|
||||
glm::vec3 pos;
|
||||
glm::quat rot;
|
||||
};
|
||||
|
||||
class World {
|
||||
static entt::registry s_registry;
|
||||
|
||||
//entt::registry m_reg;
|
||||
|
||||
|
||||
|
||||
public:
|
||||
|
||||
static entt::registry& Registry() {
|
||||
return s_registry;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
143
src/tsrecs.cpp
Normal file
143
src/tsrecs.cpp
Normal file
@ -0,0 +1,143 @@
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include "tsr/filesystem.hpp"
|
||||
#include "tsr/window.hpp"
|
||||
#include "tsr/renderer.hpp"
|
||||
#include "tsr/model.hpp"
|
||||
#include "tsr/camera.hpp"
|
||||
#include <windows.h>
|
||||
|
||||
using namespace TSR;
|
||||
Camera cam;
|
||||
|
||||
int main() {
|
||||
TsrPrintf("Hello (client)\n");
|
||||
|
||||
try {
|
||||
Filesystem::Init("main");
|
||||
WindowWrapper ww("TSR test", 640, 480);
|
||||
////Audio::Init();
|
||||
|
||||
Renderer r;
|
||||
|
||||
auto model = AssetMap::Get<Model>("models/test_skeletal.mdl.json");
|
||||
|
||||
DrawCtx draw_ctx;
|
||||
draw_ctx.model_matrix = glm::mat4(1.0f);
|
||||
|
||||
std::vector<glm::mat4> bone_transforms;
|
||||
bone_transforms.resize(model->GetSkeleton().Bones().size());
|
||||
|
||||
draw_ctx.bone_transforms = &bone_transforms[0];
|
||||
|
||||
auto anim_id = model->GetAnimId("ruce");
|
||||
const auto& anim = model->GetAnim(anim_id);
|
||||
|
||||
const auto& skel = model->GetSkeleton();
|
||||
const auto& sk_bones = skel.Bones();
|
||||
|
||||
//glfwSwapInterval(0);
|
||||
|
||||
Window::SetInputMode(GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
Window::SetCursorPosCallback([](GLFWwindow* window, double xpos, double ypos) {
|
||||
|
||||
static float last_mouse_x = 0.0f, last_mouse_y = 0.0f;
|
||||
|
||||
|
||||
double xoffset = xpos - last_mouse_x;
|
||||
double yoffset = last_mouse_y - ypos; // reversed since y-coordinates range from bottom to top
|
||||
|
||||
cam.ProcessMouse(xoffset, yoffset);
|
||||
|
||||
last_mouse_x = xpos;
|
||||
last_mouse_y = ypos;
|
||||
});
|
||||
|
||||
cam.movement_speed *= 0.1f;
|
||||
|
||||
Window::Show();
|
||||
while (!Window::ShouldClose()) {
|
||||
float time = 1.0f / 75.0f;
|
||||
|
||||
if (Window::KeyDown(GLFW_KEY_W))
|
||||
cam.ProcessMovement(Camera::Movement::FORWARD, time);
|
||||
if (Window::KeyDown(GLFW_KEY_S))
|
||||
cam.ProcessMovement(Camera::Movement::BACKWARD, time);
|
||||
if (Window::KeyDown(GLFW_KEY_A))
|
||||
cam.ProcessMovement(Camera::Movement::LEFT, time);
|
||||
if (Window::KeyDown(GLFW_KEY_D))
|
||||
cam.ProcessMovement(Camera::Movement::RIGHT, time);
|
||||
if (Window::KeyDown(GLFW_KEY_SPACE))
|
||||
cam.ProcessMovement(Camera::Movement::UP, time);
|
||||
if (Window::KeyDown(GLFW_KEY_LEFT_SHIFT))
|
||||
cam.ProcessMovement(Camera::Movement::DOWN, time);
|
||||
|
||||
|
||||
int w, h;
|
||||
Window::GetFramebufferSize(w, h);
|
||||
r.SetProjection((float)w / (float)h, 90.0f, 0.1f, 1000.0f);
|
||||
//r.SetViewMatrix(glm::lookAt(glm::vec3(-1.0f, 2.0f, 2.0f), glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f)));
|
||||
r.SetViewMatrix(cam.GetViewMatrix());
|
||||
//r.SetViewMatrix(glm::lookAt(glm::vec3(10.0f, 5.0f, 3.0f), glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f)));
|
||||
|
||||
|
||||
// reset bones
|
||||
for (int i = 0; i < bone_transforms.size(); ++i) {
|
||||
bone_transforms[i] = sk_bones[i].transform;
|
||||
}
|
||||
|
||||
// animation
|
||||
float cur_frame = glm::mod((float)(glfwGetTime() * anim.skel->TPS()), (float)anim.skel->Duration());
|
||||
//float cur_frame = glm::mod(1.0f, 3.0f);
|
||||
|
||||
for (int i = 0; i < anim.skel->Channels().size(); ++i) {
|
||||
|
||||
int fr1 = glm::floor(cur_frame);
|
||||
int fr2 = glm::ceil(cur_frame);
|
||||
float t = glm::fract(cur_frame);
|
||||
|
||||
const auto& frame1 = anim.skel->Channels()[i].frames[fr1];
|
||||
const auto& frame2 = anim.skel->Channels()[i].frames[fr2];
|
||||
|
||||
auto translation = glm::translate(glm::mat4(1.0f), glm::mix(frame1.pos, frame2.pos, t));
|
||||
auto rotation = glm::toMat4(glm::normalize(glm::slerp(frame1.rot, frame2.rot, t)));
|
||||
auto scale = glm::scale(glm::mat4(1.0f), glm::mix(frame1.scl, frame2.scl, t));
|
||||
|
||||
bone_transforms[anim.bone_ids[i]] = translation * rotation * scale;
|
||||
|
||||
}
|
||||
|
||||
// apply parents
|
||||
for (int i = 0; i < bone_transforms.size(); ++i) {
|
||||
if (sk_bones[i].parent_idx != TSR_NO_BONE)
|
||||
bone_transforms[i] = bone_transforms[sk_bones[i].parent_idx] * bone_transforms[i];
|
||||
}
|
||||
|
||||
|
||||
|
||||
model->Draw(r, &draw_ctx);
|
||||
|
||||
r.Render(w, h);
|
||||
|
||||
Window::PollEvents();
|
||||
Window::SwapBuffers();
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
//Client::Run();
|
||||
|
||||
|
||||
|
||||
}
|
||||
catch (std::exception ex) {
|
||||
|
||||
TsrPrintf("ERROR: %s\n", ex.what());
|
||||
MessageBoxA(NULL, ex.what(), "ERROR", MB_ICONERROR);
|
||||
}
|
||||
//Audio::Close();
|
||||
|
||||
return 0;
|
||||
}
|
||||
31
tsrecs.sln
Normal file
31
tsrecs.sln
Normal file
@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.6.33829.357
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tsrecs", "tsrecs.vcxproj", "{636143B5-5296-4E48-813E-6FE5EB883870}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{636143B5-5296-4E48-813E-6FE5EB883870}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{636143B5-5296-4E48-813E-6FE5EB883870}.Debug|x64.Build.0 = Debug|x64
|
||||
{636143B5-5296-4E48-813E-6FE5EB883870}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{636143B5-5296-4E48-813E-6FE5EB883870}.Debug|x86.Build.0 = Debug|Win32
|
||||
{636143B5-5296-4E48-813E-6FE5EB883870}.Release|x64.ActiveCfg = Release|x64
|
||||
{636143B5-5296-4E48-813E-6FE5EB883870}.Release|x64.Build.0 = Release|x64
|
||||
{636143B5-5296-4E48-813E-6FE5EB883870}.Release|x86.ActiveCfg = Release|Win32
|
||||
{636143B5-5296-4E48-813E-6FE5EB883870}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {96A7D133-9A25-473C-B402-A0DB0C48E308}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
159
tsrecs.vcxproj
Normal file
159
tsrecs.vcxproj
Normal file
@ -0,0 +1,159 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{636143b5-5296-4e48-813e-6fe5eb883870}</ProjectGuid>
|
||||
<RootNamespace>tsrecs</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\tsr\camera.cpp" />
|
||||
<ClCompile Include="src\tsr\model.cpp" />
|
||||
<ClCompile Include="src\tsr\rendersystem.cpp" />
|
||||
<ClCompile Include="src\tsr\world.cpp" />
|
||||
<ClCompile Include="src\tsr\assets.cpp" />
|
||||
<ClCompile Include="src\tsr\filesystem.cpp" />
|
||||
<ClCompile Include="src\tsr\ia.cpp" />
|
||||
<ClCompile Include="src\tsr\renderer.cpp" />
|
||||
<ClCompile Include="src\tsr\window.cpp" />
|
||||
<ClCompile Include="src\tsrecs.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\tsr\camera.hpp" />
|
||||
<ClInclude Include="src\tsr\model.hpp" />
|
||||
<ClInclude Include="src\tsr\rendersystem.hpp" />
|
||||
<ClInclude Include="src\tsr\systems.hpp" />
|
||||
<ClInclude Include="src\tsr\world.hpp" />
|
||||
<ClInclude Include="src\tsr\assets.hpp" />
|
||||
<ClInclude Include="src\tsr\filesystem.hpp" />
|
||||
<ClInclude Include="src\tsr\ia.hpp" />
|
||||
<ClInclude Include="src\tsr\renderer.hpp" />
|
||||
<ClInclude Include="src\tsr\tsr.hpp" />
|
||||
<ClInclude Include="src\tsr\window.hpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
84
tsrecs.vcxproj.filters
Normal file
84
tsrecs.vcxproj.filters
Normal file
@ -0,0 +1,84 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\tsrecs.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\tsr\renderer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\tsr\window.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\tsr\assets.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\tsr\filesystem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\tsr\ia.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\tsr\world.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\tsr\rendersystem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\tsr\model.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\tsr\camera.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\tsr\window.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\tsr\renderer.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\tsr\ia.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\tsr\assets.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\tsr\filesystem.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\tsr\tsr.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\tsr\world.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\tsr\rendersystem.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\tsr\systems.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\tsr\model.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\tsr\camera.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
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Reference in New Issue
Block a user