g_require("scripts/thread.lua") g_require("scripts/input.lua") g_require("scripts/player.lua") print("autoexec") inputmap["KEY_W"] = "forward" inputmap["KEY_S"] = "backward" inputmap["KEY_A"] = "left" inputmap["KEY_D"] = "right" local player = ent_spawn(-1, 1, 0, 0, 0, 0, 1, 1, 1) mdl_set(player, "models/test_skeletal.mdl.json") local playercamera = false setupplayer(player) onkeypress["KEY_T"] = function () if playercamera then g_detachcamera() else g_attachcamera(player, 0, 1, 0) end playercamera = not playercamera end