14 lines
281 B
GLSL
14 lines
281 B
GLSL
#version 330 core
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in vec3 v_color;
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layout (location = 0) out vec4 o_color;
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layout (location = 1) out vec4 o_normal;
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void main() {
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o_color = vec4(v_color, 0.0);
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o_normal = vec4(0.0);
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// o_normal = vec4(v_normal, 1.0);
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// o_normal = vec4(v_normal * -1.0, 1.0);
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} |