TSR_ECS/main/shaders/deferred_quad.vs
2023-12-25 18:47:55 +01:00

7 lines
123 B
GLSL

#version 330 core
layout (location = 0) in vec2 a_vert_pos;
void main() {
gl_Position = vec4(a_vert_pos, 0.0, 1.0);
}