TSR_ECS/main/shaders/skeletal.fs
2023-12-25 18:47:55 +01:00

19 lines
426 B
GLSL

#version 330 core
in vec2 v_texcoord;
in vec3 v_normal;
uniform sampler2D u_tex;
layout (location = 0) out vec4 o_color;
layout (location = 1) out vec4 o_normal;
void main() {
vec4 object_color_4 = texture(u_tex, vec2(v_texcoord.x, 1.0 - v_texcoord.y));
if (object_color_4.a < 0.5) discard;
vec3 object_color = object_color_4.rgb;
o_color = vec4(object_color, 1.0);
o_normal = vec4(v_normal, 1.0);
}