13 lines
290 B
GLSL
13 lines
290 B
GLSL
#version 330 core
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in vec2 v_texcoord;
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uniform sampler2D u_tex;
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layout (location = 0) out vec4 o_color;
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layout (location = 1) out vec4 o_normal;
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void main() {
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o_color = vec4(texture(u_tex, vec2(v_texcoord.x, 1.0 - v_texcoord.y)).rgb, 0.0);
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o_normal = vec4(0.0, 0.0, 0.0, 1.0);
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} |