TSR_ECS/main/shaders/debug.vs
2023-12-25 18:47:55 +01:00

13 lines
226 B
GLSL

#version 330 core
layout (location = 0) in vec3 a_position;
layout (location = 1) in vec3 a_color;
uniform mat4 u_vp;
out vec3 v_color;
void main() {
v_color = a_color;
gl_Position = u_vp * vec4(a_position, 1.0);
}