TSR_ECS/main/shaders/skybox.vs
2023-12-25 18:47:55 +01:00

14 lines
278 B
GLSL

#version 330 core
layout (location = 0) in vec3 a_position;
layout (location = 1) in vec2 a_texcoord;
layout (location = 2) in vec3 a_normal;
uniform mat4 u_vp;
out vec2 v_texcoord;
void main() {
v_texcoord = a_texcoord;
gl_Position = u_vp * vec4(a_position, 1.0);
}