TSR_ECS/main/shaders/debug.fs
2023-12-25 18:47:55 +01:00

14 lines
281 B
GLSL

#version 330 core
in vec3 v_color;
layout (location = 0) out vec4 o_color;
layout (location = 1) out vec4 o_normal;
void main() {
o_color = vec4(v_color, 0.0);
o_normal = vec4(0.0);
// o_normal = vec4(v_normal, 1.0);
// o_normal = vec4(v_normal * -1.0, 1.0);
}