#pragma once #include "primitive.hpp" namespace primitives { class Circle : public Primitive { public: Circle(const math::Vector& center, float radius) : m_center(center), m_radius(radius) { } const math::Vector& GetCenter() const { return m_center; } float GetRadius() const { return m_radius; } void Translate(const math::Vector& offset) override; void Rotate(const math::Vector& center, float angle) override; void Scale(const math::Vector& center, float factor) override; void Draw(DrawingContext& ctx) override; ~Circle() override = default; private: math::Vector m_center; float m_radius; }; } // namespace primitives