diff --git a/src/game/world.cpp b/src/game/world.cpp index 0b7d63e..1f59822 100644 --- a/src/game/world.cpp +++ b/src/game/world.cpp @@ -134,7 +134,7 @@ struct UseTargetAabbCallback : public btBroadphaseAabbCallback glm::vec3 pos_world = matrix * glm::vec4(target.position, 1.0f); float dist = glm::distance(pos, pos_world); - if (dist < 3.0f && dist < best_dist) + if (dist < 2.0f && dist < best_dist) { if (!usable->QueryUseTarget(character, target.id, best_res)) continue;