Dont draw character bones debug
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cfe84f1438
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5b6e4467e9
@ -95,17 +95,17 @@ void game::view::CharacterView::Draw(const DrawArgs& args)
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//args.dlist.AddBeam(start, end, 0xFF007700, 0.05f);
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//args.dlist.AddBeam(start, end, 0xFF007700, 0.05f);
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//// draw bones debug
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//// draw bones debug
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const auto& bone_nodes = sk_.GetBoneNodes();
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// const auto& bone_nodes = sk_.GetBoneNodes();
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for (const auto& bone_node : bone_nodes)
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// for (const auto& bone_node : bone_nodes)
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{
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// {
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if (!bone_node.parent)
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// if (!bone_node.parent)
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continue;
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// continue;
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glm::vec3 p0 = bone_node.parent->matrix[3];
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// glm::vec3 p0 = bone_node.parent->matrix[3];
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glm::vec3 p1 = bone_node.matrix[3];
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// glm::vec3 p1 = bone_node.matrix[3];
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args.dlist.AddBeam(p0, p1, 0xFF00EEEE, 0.01f);
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// args.dlist.AddBeam(p0, p1, 0xFF00EEEE, 0.01f);
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}
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// }
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// update skinning matrices
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// update skinning matrices
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if (!ubo_valid_)
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if (!ubo_valid_)
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