Skeleton locations

This commit is contained in:
tovjemam 2026-06-15 18:35:01 +02:00
parent 45cf603c83
commit 690627aa67
3 changed files with 55 additions and 6 deletions

View File

@ -48,13 +48,32 @@ std::shared_ptr<assets::Item> assets::Item::LoadFromFile(const std::string& path
}
else if (command == "attach")
{
iss >> item->bone;
glm::vec3 position;
glm::vec3 angles;
iss >> position.x >> position.y >> position.z >> angles.x >> angles.y >> angles.z;
std::string target;
iss >> target;
item->bone_offset.position = position;
item->bone_offset.rotation = glm::quat(glm::radians(angles));
if (target == "loc")
{
std::string sk_name, loc_name;
iss >> sk_name >> loc_name;
auto sk = assets::CacheManager::GetSkeleton("data/" + sk_name + ".sk");
auto loc = sk->GetLocation(loc_name);
if (!loc)
throw std::runtime_error("Invalid skeleton location: " + loc_name);
item->bone = loc->bone_name;
item->bone_offset = loc->offset;
}
else
{
item->bone = target;
glm::vec3 position;
glm::vec3 angles;
iss >> position.x >> position.y >> position.z >> angles.x >> angles.y >> angles.z;
item->bone_offset.position = position;
item->bone_offset.rotation = glm::quat(glm::radians(angles));
}
// ParseTransform(iss, item->bone_offset);
}

View File

@ -66,6 +66,18 @@ std::shared_ptr<const assets::Skeleton> assets::Skeleton::LoadFromFile(const std
collision::SetShapeMaterial(*hitbone.col_shape, collision::PM_FLESH);
}
else if (command == "loc")
{
std::string loc_name, bone_name;
iss >> loc_name >> bone_name;
auto& loc = skeleton->locations_[loc_name];
ParseTransform(iss, loc.offset);
loc.bone_name = bone_name;
int bone_idx = skeleton->GetBoneIndex(bone_name);
loc.bone_idx = bone_idx >= 0 ? bone_idx : 0;
}
});
skeleton->AddAimBones();
@ -107,6 +119,15 @@ const assets::Animation* assets::Skeleton::GetAnimation(const std::string& name)
return GetAnimation(GetAnimationIdx(name));
}
const assets::SkeletonLocation* assets::Skeleton::GetLocation(const std::string& name) const
{
auto it = locations_.find(name);
if (it == locations_.end())
return nullptr;
return &it->second;
}
void assets::Skeleton::AddBone(const std::string& name, const std::string& parent_name, const Transform& transform)
{
int index = static_cast<int>(bones_.size());

View File

@ -39,6 +39,13 @@ struct HitBone
std::unique_ptr<btCollisionShape> col_shape;
};
struct SkeletonLocation
{
size_t bone_idx = 0;
std::string bone_name;
Transform offset;
};
class Skeleton
{
public:
@ -56,6 +63,7 @@ public:
const std::vector<AimBone>& GetAimBones() const { return aim_bones_; }
const std::vector<HitBone>& GetHitBones() const { return hit_bones_; }
const SkeletonLocation* GetLocation(const std::string& name) const;
private:
void AddBone(const std::string& name, const std::string& parent_name, const Transform& transform);
@ -74,6 +82,7 @@ private:
std::vector<AimBone> aim_bones_;
std::vector<HitBone> hit_bones_;
std::map<std::string, SkeletonLocation> locations_;
};
} // namespace assets