Fix IN_ATTACK flag

This commit is contained in:
tovjemam 2026-01-20 15:55:12 +01:00
parent 7e1496bd70
commit 6c5b5fbd59

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@ -350,7 +350,7 @@ static void Frame()
int mouse_state = SDL_GetMouseState(nullptr, nullptr); int mouse_state = SDL_GetMouseState(nullptr, nullptr);
if (mouse_state & SDL_BUTTON(SDL_BUTTON_LEFT)) if (mouse_state & SDL_BUTTON(SDL_BUTTON_LEFT))
input |= game::IN_ATTACK; input |= (1 << game::IN_ATTACK);
s_app->SetInput(input); s_app->SetInput(input);