Fix IN_ATTACK flag
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@ -350,7 +350,7 @@ static void Frame()
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int mouse_state = SDL_GetMouseState(nullptr, nullptr);
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int mouse_state = SDL_GetMouseState(nullptr, nullptr);
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if (mouse_state & SDL_BUTTON(SDL_BUTTON_LEFT))
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if (mouse_state & SDL_BUTTON(SDL_BUTTON_LEFT))
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input |= game::IN_ATTACK;
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input |= (1 << game::IN_ATTACK);
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s_app->SetInput(input);
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s_app->SetInput(input);
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