Make WorldView actually use mapname received from server instead of ignoring it
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@ -9,12 +9,14 @@
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#include "draw_args.hpp"
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game::view::WorldView::WorldView(ClientSession& session, net::InMessage& msg) :
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session_(session), audiomaster_(session_.GetAudioMaster()), map_("openworld")
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session_(session), audiomaster_(session_.GetAudioMaster())
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{
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net::MapName mapname;
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if (!msg.Read(mapname))
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throw EntityInitError();
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map_ = std::make_unique<MapInstanceView>(std::string(mapname));
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// init destroyed objs
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net::ObjCount objcount;
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if (!msg.Read(objcount))
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@ -26,7 +28,7 @@ game::view::WorldView::WorldView(ClientSession& session, net::InMessage& msg) :
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if (!msg.Read(objnum))
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throw EntityInitError();
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map_.EnableObj(objnum, false);
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map_->EnableObj(objnum, false);
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}
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// cache common snds and stuff
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@ -69,8 +71,8 @@ void game::view::WorldView::Update(const UpdateInfo& info)
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{
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time_ = info.time;
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if (!map_.IsLoaded())
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map_.LoadNext();
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if (!map_->IsLoaded())
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map_->LoadNext();
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for (const auto& [entnum, ent] : ents_)
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{
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@ -80,7 +82,7 @@ void game::view::WorldView::Update(const UpdateInfo& info)
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void game::view::WorldView::Draw(const DrawArgs& args) const
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{
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if (!map_.IsLoaded())
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if (!map_->IsLoaded())
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{
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DrawLoadingScreen(args);
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return;
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@ -88,7 +90,7 @@ void game::view::WorldView::Draw(const DrawArgs& args) const
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args.env.clear_color = glm::vec3(0.5f, 0.7f, 1.0f);
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map_.Draw(args);
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map_->Draw(args);
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for (const auto& [entnum, ent] : ents_)
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{
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@ -137,7 +139,7 @@ void game::view::WorldView::DrawLoadingScreen(const DrawArgs& args) const
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glm::vec2 size(400.0f, 15.0f);
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glm::vec2 pos(margin, args.screen_size.y - margin - size.y);
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int loaded_percent = map_.GetLoadingPercent();
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int loaded_percent = map_->GetLoadingPercent();
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float loaded = static_cast<float>(loaded_percent) * 0.01f;
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args.gui.DrawRect(pos, pos + size, 0x77FFFFFF);
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@ -267,7 +269,7 @@ bool game::view::WorldView::ProcessObjDestroyOrRespawnMsg(net::InMessage& msg, b
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if (!msg.Read(objnum))
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return false;
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map_.EnableObj(objnum, enable);
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map_->EnableObj(objnum, enable);
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return true;
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}
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@ -48,7 +48,7 @@ private:
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private:
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ClientSession& session_;
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MapInstanceView map_;
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std::unique_ptr<MapInstanceView> map_;
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std::map<net::EntNum, std::unique_ptr<EntityView>> ents_;
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float time_ = 0.0f;
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