From 8ad81bfb6af40cf0d7e615d4300365a9fa129e79 Mon Sep 17 00:00:00 2001 From: tovjemam Date: Thu, 12 Feb 2026 15:33:42 +0100 Subject: [PATCH] Do not draw character debug beams --- src/gameview/characterview.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/gameview/characterview.cpp b/src/gameview/characterview.cpp index bac629b..8407e1a 100644 --- a/src/gameview/characterview.cpp +++ b/src/gameview/characterview.cpp @@ -52,13 +52,13 @@ void game::view::CharacterView::Draw(const DrawArgs& args) { Super::Draw(args); - glm::vec3 start = root_.local.position; - glm::vec3 end = start + glm::vec3(0.0f, 0.0f, 1.5f); - args.dlist.AddBeam(start, end, 0xFF777777, 0.1f); + //glm::vec3 start = root_.local.position; + //glm::vec3 end = start + glm::vec3(0.0f, 0.0f, 1.5f); + //args.dlist.AddBeam(start, end, 0xFF777777, 0.1f); - start = root_.local.position; - end = start + glm::vec3(glm::cos(yaw_), glm::sin(yaw_), 0.0f) * 0.5f; - args.dlist.AddBeam(start, end, 0xFF007700, 0.05f); + //start = root_.local.position; + //end = start + glm::vec3(glm::cos(yaw_), glm::sin(yaw_), 0.0f) * 0.5f; + //args.dlist.AddBeam(start, end, 0xFF007700, 0.05f); //// draw bones debug // const auto& bone_nodes = sk_.GetBoneNodes();