Increase destructible respawn to 120s
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@ -119,7 +119,7 @@ void game::OpenWorld::DestructibleDestroyed(net::ObjNum num, std::unique_ptr<Map
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{
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auto& destroyed_obj = Spawn<DestroyedObject>(std::move(col));
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Schedule(10000, [this, num] {
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Schedule(120000, [this, num] {
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RespawnObj(num);
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});
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}
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