Increase destructible respawn to 120s

This commit is contained in:
tovjemam 2026-03-14 22:40:33 +01:00
parent e0951c39a7
commit 9bc8984a21

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@ -119,7 +119,7 @@ void game::OpenWorld::DestructibleDestroyed(net::ObjNum num, std::unique_ptr<Map
{
auto& destroyed_obj = Spawn<DestroyedObject>(std::move(col));
Schedule(10000, [this, num] {
Schedule(120000, [this, num] {
RespawnObj(num);
});
}