Fix missing check in ClientSession::ProcessMessages
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@ -19,7 +19,8 @@ bool game::view::ClientSession::ProcessMessage(net::InMessage& msg)
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if (type == net::MSG_NONE || type >= net::MSG_COUNT)
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if (type == net::MSG_NONE || type >= net::MSG_COUNT)
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return false;
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return false;
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ProcessSingleMessage(type, msg);
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if (!ProcessSingleMessage(type, msg))
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return false;
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}
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}
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}
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}
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