Fix webgl client not rendering skeletal models
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@ -1,8 +1,13 @@
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#include "skinning_ubo.hpp"
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#include "gfx/shader_defs.hpp"
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#include <vector>
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game::view::SkinningUBO::SkinningUBO(const SkeletonInstance& sk) : sk_(sk)
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{
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// init to MAX size because webgl
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std::vector<glm::mat4> skin_mats(SD_MAX_BONES);
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SetData(skin_mats.data(), skin_mats.size());
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}
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void game::view::SkinningUBO::Update()
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@ -1,5 +1,7 @@
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#pragma once
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#include <cstddef>
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#include "buffer_object.hpp"
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namespace gfx
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