Temporarily make obj bounding boxes bigger so big objects dont disappear
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@ -58,8 +58,8 @@ std::shared_ptr<const assets::Map> assets::Map::LoadFromFile(const std::string&
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obj.node.UpdateMatrix();
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obj.node.UpdateMatrix();
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obj.aabb.min = trans.position - glm::vec3(1.0f);
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obj.aabb.min = trans.position - glm::vec3(10.0f);
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obj.aabb.max = trans.position + glm::vec3(1.0f);
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obj.aabb.max = trans.position + glm::vec3(10.0f);
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std::string flag;
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std::string flag;
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while (iss >> flag)
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while (iss >> flag)
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