Temporarily make obj bounding boxes bigger so big objects dont disappear
This commit is contained in:
parent
c458fab429
commit
c0d754ac68
@ -58,8 +58,8 @@ std::shared_ptr<const assets::Map> assets::Map::LoadFromFile(const std::string&
|
||||
|
||||
obj.node.UpdateMatrix();
|
||||
|
||||
obj.aabb.min = trans.position - glm::vec3(1.0f);
|
||||
obj.aabb.max = trans.position + glm::vec3(1.0f);
|
||||
obj.aabb.min = trans.position - glm::vec3(10.0f);
|
||||
obj.aabb.max = trans.position + glm::vec3(10.0f);
|
||||
|
||||
std::string flag;
|
||||
while (iss >> flag)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user