Dont announce entities to player instantly upon world change but with 1 frame delay

This commit is contained in:
tovjemam 2026-03-21 17:34:04 +01:00
parent 3d7db1184f
commit da4eaae9ec

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@ -35,6 +35,8 @@ void game::Player::Update()
SendWorldMsg();
known_world_ = world_;
known_ents_.clear();
return; // send updates next frame
}
if (world_)