Fix disabled targets being also usable

This commit is contained in:
tovjemam 2026-03-22 18:15:58 +01:00
parent db19733c82
commit f0481bef17

View File

@ -125,7 +125,7 @@ void game::PlayerCharacter::UpdateUseTarget()
SendUseTargetInfo();
}
if (use_target_ && using_)
if (use_target_ && use_enabled_ && using_)
{
use_progress_ += 0.04f;
if (use_progress_ >= use_delay_)
@ -149,6 +149,10 @@ void game::PlayerCharacter::UseChanged(bool enabled)
}
use_progress_ = 0.0f;
if (!use_enabled_)
return;
bool change = using_ != enabled;
using_ = enabled;