diff --git a/src/gameview/worldenv.cpp b/src/gameview/worldenv.cpp index 77396fe..43b02b3 100644 --- a/src/gameview/worldenv.cpp +++ b/src/gameview/worldenv.cpp @@ -54,7 +54,7 @@ static const game::view::WorldEnvKeyframe env_kfs[] = { game::view::WorldEnvKeyframe{ 12.0f, // time glm::vec3(0.6f, 0.8f, 1.0f) * 1.2f, // clear color - glm::vec3(0.5f, 0.5f, 0.5f) * 1.1f, // ambient color + glm::vec3(0.5f, 0.5f, 0.45f) * 1.1f, // ambient color glm::vec3(1.0f, 0.95f, 0.7f) * 0.9f, // sun color 1.0f, // sun light source glm::vec4(1.0f, 1.0f, 1.0f, 1.0f), // sun disc color @@ -67,7 +67,7 @@ static const game::view::WorldEnvKeyframe env_kfs[] = { game::view::WorldEnvKeyframe{ 17.0f, // time glm::vec3(0.6f, 0.8f, 1.0f) * 1.2f, // clear color - glm::vec3(0.5f, 0.5f, 0.5f) * 1.4f, // ambient color + glm::vec3(0.5f, 0.5f, 0.4f) * 1.4f, // ambient color glm::vec3(1.0f, 0.95f, 0.7f) * 0.9f, // sun color 1.0f, // sun light source glm::vec4(1.0f, 1.0f, 1.0f, 1.0f), // sun disc color @@ -80,7 +80,7 @@ static const game::view::WorldEnvKeyframe env_kfs[] = { game::view::WorldEnvKeyframe{ 17.5f, // time glm::vec3(0.6f, 0.8f, 1.0f) * 1.1f, // clear color - glm::vec3(0.8f, 0.6f, 0.5f) * 1.1f, // ambient color + glm::vec3(0.8f, 0.6f, 0.4f) * 1.1f, // ambient color glm::vec3(1.0f, 0.8f, 0.6f) * 0.8f, // sun color 1.0f, // sun light source glm::vec4(1.0f, 1.0f, 1.0f, 1.0f), // sun disc color @@ -93,9 +93,9 @@ static const game::view::WorldEnvKeyframe env_kfs[] = { game::view::WorldEnvKeyframe{ 18.0f, // time glm::vec3(0.5f, 0.7f, 1.0f) * 0.7f, // clear color - glm::vec3(0.8f, 0.6f, 0.5f) * 0.8f, // ambient color - glm::vec3(1.0f, 0.8f, 0.6f) * 0.8f, // sun color - 0.0f, // sun light source + glm::vec3(0.8f, 0.6f, 0.4f) * 0.8f, // ambient color + glm::vec3(1.0f, 0.7f, 0.6f) * 0.2f, // sun color + 1.0f, // sun light source glm::vec4(1.0f, 0.8f, 0.7f, 1.0f), // sun disc color glm::vec4(1.0f, 0.7f, 0.5f, 1.0f), // sun halfsphere color glm::vec4(1.0f, 1.0f, 1.0f, 0.2f), // moon disc color @@ -107,8 +107,8 @@ static const game::view::WorldEnvKeyframe env_kfs[] = { 19.0f, // time glm::vec3(0.1f, 0.15f, 0.3f), // clear color glm::vec3(0.4f, 0.4f, 0.4f), // ambient color - glm::vec3(0.5f, 0.8f, 1.0f) * 0.4f, // sun color - -1.0f, // sun light source + glm::vec3(1.0f, 0.7f, 0.6f) * 0.2f, // sun color + 0.0f, // sun light source glm::vec4(1.0f, 0.5f, 0.3f, 1.0f), // sun disc color glm::vec4(1.0f, 0.5f, 0.2f, 0.8f), // sun halfsphere color glm::vec4(1.0f, 1.0f, 1.0f, 1.0f), // moon disc color