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6 Commits

Author SHA1 Message Date
tovjemam
2d6d280f8c Decrease use radius to 2m 2026-03-22 18:56:59 +01:00
tovjemam
14e37e62df Tweak vehicle use target position & colors 2026-03-22 18:38:23 +01:00
tovjemam
a83be73177 Tweak use target hud colors & spacing 2026-03-22 18:16:12 +01:00
tovjemam
f0481bef17 Fix disabled targets being also usable 2026-03-22 18:15:58 +01:00
tovjemam
db19733c82 Use targets HUD 2026-03-22 18:00:07 +01:00
tovjemam
7efa2e992a Use targets with delay 2026-03-22 16:58:23 +01:00
17 changed files with 275 additions and 32 deletions

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@ -118,6 +118,8 @@ set(CLIENT_ONLY_SOURCES
"src/gui/font.cpp" "src/gui/font.cpp"
"src/gui/menu.hpp" "src/gui/menu.hpp"
"src/gui/menu.cpp" "src/gui/menu.cpp"
"src/gui/use_target_hud.hpp"
"src/gui/use_target_hud.cpp"
"src/utils/files.cpp" "src/utils/files.cpp"
) )

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@ -44,7 +44,7 @@ void App::Frame()
params.env.clear_color = glm::vec3(0.1f); params.env.clear_color = glm::vec3(0.1f);
dlist_.Clear(); dlist_.Clear();
gui_.Begin(); gui_.Begin(viewport_size_);
// draw session // draw session
if (session_) if (session_)

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@ -40,7 +40,7 @@ public:
void Input(game::PlayerInputType in, bool pressed, bool repeated); void Input(game::PlayerInputType in, bool pressed, bool repeated);
void MouseMove(const glm::vec2& delta); void MouseMove(const glm::vec2& delta);
float GetTime() const { return time_; } const float& GetTime() const { return time_; }
float GetDeltaTime() const { return delta_time_; } float GetDeltaTime() const { return delta_time_; }
game::view::ClientSession* GetSession() { return session_.get(); } game::view::ClientSession* GetSession() { return session_.get(); }

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@ -19,7 +19,7 @@ bool game::DrivableVehicle::QueryUseTarget(PlayerCharacter& character, uint32_t
res.error_text = nullptr; res.error_text = nullptr;
bool seat_occupied = seats_[target_id].occupant != nullptr; bool seat_occupied = seats_[target_id].occupant != nullptr;
res.delay = seat_occupied ? 2.0f : 0.0f; res.delay = seat_occupied ? 2.0f : 0.25f;
return true; return true;
} }
@ -71,8 +71,28 @@ game::DrivableVehicle::~DrivableVehicle()
} }
} }
static char HexChar(uint32_t val)
{
if (val < 10)
return '0' + val;
return 'a' + (val - 10);
}
static std::string GetColorTextPrefix(uint32_t color)
{
std::string res = "^000";
res[1] = HexChar((color >> 4) & 0xF);
res[2] = HexChar((color >> 12) & 0xF);
res[3] = HexChar((color >> 20) & 0xF);
return res;
}
void game::DrivableVehicle::InitSeats() void game::DrivableVehicle::InitSeats()
{ {
uint32_t color = GetTuning().primary_color;
std::string prefix = "vlízt do " + GetColorTextPrefix(color) + GetModelName() + "^r";
const auto& veh = *GetModel(); const auto& veh = *GetModel();
for (char c = '0'; c <= '9'; ++c) for (char c = '0'; c <= '9'; ++c)
{ {
@ -82,9 +102,10 @@ void game::DrivableVehicle::InitSeats()
VehicleSeat seat{}; VehicleSeat seat{};
seat.position = trans->position; seat.position = trans->position;
seat.position.z += 1.0f; // the original pos is for animated character which is under vehicle
seats_.emplace_back(seat); seats_.emplace_back(seat);
uint32_t id = seats_.size() - 1; uint32_t id = seats_.size() - 1;
use_targets_.emplace_back(this, id, seat.position, "vlízt do " + GetModelName() + " (místo " + std::to_string(id) + ")"); use_targets_.emplace_back(this, id, seat.position, prefix + " (místo " + std::to_string(id + 1) + ")");
} }
} }

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@ -69,6 +69,14 @@ void game::Player::SendChat(const std::string& text)
msg.Write(chatm); msg.Write(chatm);
} }
void game::Player::SetUseTarget(const std::string& text, const std::string& error_text, float delay)
{
auto msg = BeginMsg(net::MSG_USETARGET);
msg.Write(net::UseTargetName(text));
msg.Write(net::UseTargetName(error_text));
msg.Write<net::UseDelayQ>(delay);
}
game::Player::~Player() game::Player::~Player()
{ {
game_.PlayerLeft(*this); game_.PlayerLeft(*this);

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@ -32,6 +32,7 @@ public:
void SetCamera(net::EntNum entnum); void SetCamera(net::EntNum entnum);
void SendChat(const std::string& text); void SendChat(const std::string& text);
void SetUseTarget(const std::string& text, const std::string& error_text, float delay);
const std::string& GetName() const { return name_; } const std::string& GetName() const { return name_; }

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@ -7,13 +7,14 @@ game::PlayerCharacter::PlayerCharacter(World& world, Player& player, const Chara
VehicleChanged(); VehicleChanged();
SetNametag(player.GetName()); SetNametag(player.GetName());
SendUseTargetInfo();
} }
void game::PlayerCharacter::Update() void game::PlayerCharacter::Update()
{ {
Super::Update();
UpdateUseTarget(); UpdateUseTarget();
Super::Update();
} }
void game::PlayerCharacter::VehicleChanged() void game::PlayerCharacter::VehicleChanged()
@ -38,23 +39,7 @@ void game::PlayerCharacter::ProcessInput(PlayerInputType type, bool enabled)
switch (type) switch (type)
{ {
case IN_USE: case IN_USE:
if (enabled) UseChanged(enabled);
{
if (!vehicle_)
{
UseTargetQueryResult res;
auto use_target = world_.GetBestUseTarget(*this, res);
if (use_target)
{
use_target->usable->Use(*this, use_target->id);
}
}
else
{
SetVehicle(nullptr, 0);
}
}
break; break;
default: default:
@ -123,4 +108,73 @@ void game::PlayerCharacter::UpdateInputs()
} }
} }
void game::PlayerCharacter::UpdateUseTarget() {} void game::PlayerCharacter::UpdateUseTarget()
{
UseTargetQueryResult res{};
auto new_use_target = world_.GetBestUseTarget(*this, res);
if (new_use_target != use_target_ || res.enabled != use_enabled_ || res.error_text != use_error_ || res.delay != use_delay_)
{
use_target_ = new_use_target;
use_enabled_ = res.enabled;
use_delay_ = res.delay;
use_error_ = res.error_text;
use_progress_ = 0.0f;
using_ = false;
SendUseTargetInfo();
}
if (use_target_ && use_enabled_ && using_)
{
use_progress_ += 0.04f;
if (use_progress_ >= use_delay_)
{
using_ = false;
use_progress_ = 0.0f;
use_target_->usable->Use(*this, use_target_->id);
}
}
}
void game::PlayerCharacter::UseChanged(bool enabled)
{
if (!use_target_)
{
if (vehicle_ && enabled)
SetVehicle(nullptr, 0);// no use target and in vehicle -> exit
return;
}
use_progress_ = 0.0f;
if (!use_enabled_)
return;
bool change = using_ != enabled;
using_ = enabled;
if (change)
SendUseTargetInfo();
}
void game::PlayerCharacter::SendUseTargetInfo()
{
if (!player_)
return;
if (!use_target_)
{
player_->SetUseTarget(std::string(), std::string(), 0.0f);
return;
}
std::string error_text;
if (use_error_)
error_text = use_error_;
player_->SetUseTarget(use_target_->desc, error_text, using_ ? use_delay_ - use_progress_ : 0.0f);
}

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@ -26,10 +26,21 @@ public:
private: private:
void UpdateInputs(); void UpdateInputs();
void UpdateUseTarget(); void UpdateUseTarget();
void UseChanged(bool enabled);
void SendUseTargetInfo();
private: private:
Player* player_; Player* player_;
// use target
const UseTarget* use_target_ = nullptr;
bool use_enabled_ = false;
float use_delay_ = 0.0f;
const char* use_error_ = nullptr;
bool using_ = false; // not drugs lol
float use_progress_ = 0.0f;
}; };

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@ -134,7 +134,7 @@ struct UseTargetAabbCallback : public btBroadphaseAabbCallback
glm::vec3 pos_world = matrix * glm::vec4(target.position, 1.0f); glm::vec3 pos_world = matrix * glm::vec4(target.position, 1.0f);
float dist = glm::distance(pos, pos_world); float dist = glm::distance(pos, pos_world);
if (dist < 3.0f && dist < best_dist) if (dist < 2.0f && dist < best_dist)
{ {
if (!usable->QueryUseTarget(character, target.id, best_res)) if (!usable->QueryUseTarget(character, target.id, best_res))
continue; continue;

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@ -7,7 +7,7 @@
#include "vehicleview.hpp" #include "vehicleview.hpp"
#include "utils/version.hpp" #include "utils/version.hpp"
game::view::ClientSession::ClientSession(App& app) : app_(app) game::view::ClientSession::ClientSession(App& app) : app_(app), use_target_hud_(app.GetTime())
{ {
// send login // send login
auto msg = BeginMsg(net::MSG_ID); auto msg = BeginMsg(net::MSG_ID);
@ -46,6 +46,9 @@ bool game::view::ClientSession::ProcessSingleMessage(net::MessageType type, net:
case net::MSG_CHAT: case net::MSG_CHAT:
return ProcessChatMsg(msg); return ProcessChatMsg(msg);
case net::MSG_USETARGET:
return ProcessUseTargetMsg(msg);
default: default:
// try pass the msg to world // try pass the msg to world
if (world_ && world_->ProcessMsg(type, msg)) if (world_ && world_->ProcessMsg(type, msg))
@ -97,6 +100,8 @@ void game::view::ClientSession::Draw(gfx::DrawList& dlist, gfx::DrawListParams&
{ {
DrawWorld(dlist, params, gui); DrawWorld(dlist, params, gui);
} }
use_target_hud_.Draw(gui);
} }
void game::view::ClientSession::GetViewInfo(glm::vec3& eye, glm::mat4& view) const void game::view::ClientSession::GetViewInfo(glm::vec3& eye, glm::mat4& view) const
@ -166,6 +171,18 @@ bool game::view::ClientSession::ProcessChatMsg(net::InMessage& msg)
return true; return true;
} }
bool game::view::ClientSession::ProcessUseTargetMsg(net::InMessage& msg)
{
net::UseTargetName text, error_text;
float delay;
if (!msg.Read(text) || !msg.Read(error_text) || !msg.Read<net::UseDelayQ>(delay))
return false;
use_target_hud_.SetData(text, error_text, delay);
return true;
}
void game::view::ClientSession::DrawWorld(gfx::DrawList& dlist, gfx::DrawListParams& params, gui::Context& gui) void game::view::ClientSession::DrawWorld(gfx::DrawList& dlist, gfx::DrawListParams& params, gui::Context& gui)
{ {
// glm::mat4 view = glm::lookAt(glm::vec3(15.0f, 0.0f, 1.0f), glm::vec3(0.0f, 0.0f, -13.0f), glm::vec3(0.0f, // glm::mat4 view = glm::lookAt(glm::vec3(15.0f, 0.0f, 1.0f), glm::vec3(0.0f, 0.0f, -13.0f), glm::vec3(0.0f,

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@ -10,6 +10,7 @@
#include "net/inmessage.hpp" #include "net/inmessage.hpp"
#include "net/msg_producer.hpp" #include "net/msg_producer.hpp"
#include "game/player_input.hpp" #include "game/player_input.hpp"
#include "gui/use_target_hud.hpp"
class App; class App;
@ -39,6 +40,7 @@ private:
bool ProcessWorldMsg(net::InMessage& msg); bool ProcessWorldMsg(net::InMessage& msg);
bool ProcessCameraMsg(net::InMessage& msg); bool ProcessCameraMsg(net::InMessage& msg);
bool ProcessChatMsg(net::InMessage& msg); bool ProcessChatMsg(net::InMessage& msg);
bool ProcessUseTargetMsg(net::InMessage& msg);
void DrawWorld(gfx::DrawList& dlist, gfx::DrawListParams& params, gui::Context& gui); void DrawWorld(gfx::DrawList& dlist, gfx::DrawListParams& params, gui::Context& gui);
@ -56,6 +58,8 @@ private:
net::ViewYawQ view_yaw_q_; net::ViewYawQ view_yaw_q_;
net::ViewPitchQ view_pitch_q_; net::ViewPitchQ view_pitch_q_;
float last_send_time_ = 0.0f; float last_send_time_ = 0.0f;
gui::UseTargetHud use_target_hud_;
}; };
} // namespace game::view } // namespace game::view

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@ -10,11 +10,13 @@ gui::Context::Context(gfx::DrawList& dlist, std::shared_ptr<const Font> default_
white_tex_ = assets::CacheManager::GetTexture("data/white.png"); white_tex_ = assets::CacheManager::GetTexture("data/white.png");
} }
void gui::Context::Begin() void gui::Context::Begin(const glm::vec2& viewport_size)
{ {
vertices_.clear(); vertices_.clear();
indices_.clear(); indices_.clear();
ranges_.clear(); ranges_.clear();
viewport_size_ = viewport_size;
} }
void gui::Context::DrawRect(const glm::vec2& p0, const glm::vec2& p1, uint32_t color) void gui::Context::DrawRect(const glm::vec2& p0, const glm::vec2& p1, uint32_t color)

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@ -32,7 +32,7 @@ class Context
public: public:
Context(gfx::DrawList& dlist, std::shared_ptr<const Font> default_font); Context(gfx::DrawList& dlist, std::shared_ptr<const Font> default_font);
void Begin(); void Begin(const glm::vec2& viewport_size);
void DrawRect(const glm::vec2& p0, const glm::vec2& p1, uint32_t color); void DrawRect(const glm::vec2& p0, const glm::vec2& p1, uint32_t color);
@ -43,6 +43,8 @@ public:
void Render(); void Render();
const std::shared_ptr<const Font>& GetFont() const { return font_; } const std::shared_ptr<const Font>& GetFont() const { return font_; }
const glm::vec2& GetViewportSize() const { return viewport_size_; }
private: private:
void BeginTexture(const gfx::Texture* texture); void BeginTexture(const gfx::Texture* texture);
@ -61,7 +63,7 @@ private:
std::vector<uint32_t> indices_; std::vector<uint32_t> indices_;
std::vector<GuiRange> ranges_; std::vector<GuiRange> ranges_;
glm::vec2 viewport_size_ = glm::vec2(1.0f);
}; };

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@ -0,0 +1,88 @@
#include "use_target_hud.hpp"
gui::UseTargetHud::UseTargetHud(const float& time) : time_(time) {}
void gui::UseTargetHud::SetData(std::string text, std::string error_text, float delay)
{
text_ = std::move(text);
if (error_text.empty())
error_text_.clear();
else
error_text_ = "(" + error_text + ")";
start_time_ = time_;
end_time_ = delay > 0.01f ? start_time_ + delay : start_time_;
}
void gui::UseTargetHud::Draw(Context& ctx) const
{
if (text_.empty())
return;
bool active = start_time_ != end_time_;
uint32_t text_color = (!error_text_.empty()) ? 0xFFCCCCCC : (active ? 0xFF00FFFF : 0xFFFFFFFF);
const float spacing = 10.0f;
glm::vec2 key_size(30.0f);
glm::vec2 text_size = ctx.MeasureText(text_);
float total_width = key_size.x + spacing + text_size.x;
glm::vec2 error_size(0.0f);
if (!error_text_.empty())
{
error_size = ctx.MeasureText(error_text_);
total_width += spacing + error_size.x;
}
glm::vec2 progress_size(60.0f, 10.0f);
if (active)
{
total_width += spacing + progress_size.x;
}
auto& viewport_size = ctx.GetViewportSize();
float center_x = viewport_size.x * 0.5f;
float center_y = viewport_size.y - 50.0f;
float x = center_x - total_width * 0.5f;
// draw key bg
glm::vec2 bg_p0(x, center_y - key_size.y * 0.5f);
glm::vec2 bg_p1 = bg_p0 + key_size;
ctx.DrawRect(bg_p0, bg_p1, 0x77000000);
// draw key text
static constexpr std::string_view key_text = "E";
ctx.DrawTextAligned(key_text, bg_p0 + key_size * 0.5f, glm::vec2(-0.5f, -0.5f), text_color);
x += key_size.x + spacing;
// draw text
glm::vec2 text_p(x, center_y - text_size.y * 0.5f);
ctx.DrawText(text_, text_p, text_color);
x += text_size.x + spacing;
// draw error text
if (!error_text_.empty())
{
glm::vec2 error_text_p(x, center_y - error_size.y * 0.5f);
ctx.DrawText(error_text_, error_text_p, 0xFF7777FF);
x += error_size.x + spacing;
}
// draw progress bar
if (active)
{
float t = (time_ - start_time_) / (end_time_ - start_time_);
t = glm::clamp(t, 0.0f, 1.0f);
glm::vec2 progress_p0(x, center_y - progress_size.y * 0.5f);
glm::vec2 progress_p1 = progress_p0 + progress_size;
glm::vec2 progress_p1_bar = progress_p0 + glm::vec2(t * progress_size.x, progress_size.y);
ctx.DrawRect(progress_p0, progress_p1, 0x77000000);
ctx.DrawRect(progress_p0, progress_p1_bar, 0xFF00FFFF);
}
}

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@ -0,0 +1,28 @@
#pragma once
#include <string>
#include "context.hpp"
namespace gui
{
class UseTargetHud
{
public:
UseTargetHud(const float& time);
void SetData(std::string text, std::string error_text, float delay);
void Draw(Context& ctx) const;
private:
const float& time_;
std::string text_;
std::string error_text_;
float start_time_ = 0.0f;
float end_time_ = 0.0f;
};
}

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@ -34,6 +34,9 @@ enum MessageType : uint8_t
// CAM <EntNum> // CAM <EntNum>
MSG_CAM, MSG_CAM,
// USETARGET ...
MSG_USETARGET,
/*~~~~~~~~ Entity ~~~~~~~~*/ /*~~~~~~~~ Entity ~~~~~~~~*/
// ENTSPAWN <EntNum> <EntType> data... // ENTSPAWN <EntNum> <EntType> data...
MSG_ENTSPAWN, MSG_ENTSPAWN,
@ -132,11 +135,13 @@ using ObjCount = ObjNum;
using NumTexels = uint16_t; using NumTexels = uint16_t;
// version // version
using Version = uint32_t; using Version = uint32_t;
// tuning // tuning
using TuningPartIdx = uint8_t; using TuningPartIdx = uint8_t;
// use target
using UseTargetName = FixedStr<128>;
using UseDelayQ = Quantized<uint8_t, 0, 10>;
} // namespace net } // namespace net

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@ -1,3 +1,3 @@
#pragma once #pragma once
#define FEKAL_VERSION 2026032101 #define FEKAL_VERSION 2026032201