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No commits in common. "c6d9a2cd777aab63031fd462be167e4603c189ab" and "35008f9304e2f7d2d08224fe50eeb72026dcbc70" have entirely different histories.

20 changed files with 37 additions and 211 deletions

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@ -3,7 +3,7 @@
<head>
<meta charset="utf-8">
<title>Fekalni gtacko</title>
<title>PortalGame</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<style>
@ -14,7 +14,6 @@
overflow: hidden;
height: 100%;
background: black;
color: aqua;
}
canvas {
@ -26,30 +25,15 @@
</head>
<body>
<canvas id="canvas" oncontextmenu="event.preventDefault()" style="display:none"></canvas>
<div id="loginform">
<h1>fekální gtačko</h1>
<form>
kdo <input type="text" name="name" id="name"><br>
kam <input type="text" name="url" id="url"><br>
<input type="button" value="0k" onclick="ok()">
</form>
</div>
<canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas>
<script>
var inited = false;
var Module = {
preRun: [],
postRun: [],
canvas: (function() {
return document.getElementById('canvas');
})(),
onRuntimeInitialized: function() {
inited = true;
}
})()
};
// Resize canvas to fit the window and inform SDL (via Emscripten)
@ -67,23 +51,6 @@
window.addEventListener('resize', resizeCanvas);
window.addEventListener('load', resizeCanvas);
function ok()
{
if (!inited)
return;
const name = document.getElementById("name").value;
const url = document.getElementById("url").value;
Module.ccall("SetName", name);
Module.ccall("SetUrl", url);
document.getElementById("loginform").style = "display:none";
document.getElementById("canvas").style = "";
Module.ccall("RunMain");
}
</script>
{{{ SCRIPT }}}

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@ -4,13 +4,13 @@
#include "utils/bufferput.hpp"
assets::MeshBuilder::MeshBuilder(gfx::MeshFlags mflags) : mflags_(mflags)
{
mesh_ = std::make_shared<Mesh>();
}
assets::MeshBuilder::MeshBuilder(gfx::MeshFlags mflags) : mflags_(mflags) {}
void assets::MeshBuilder::BeginSurface(gfx::SurfaceFlags sflags, const std::string& name, std::shared_ptr<const gfx::Texture> texture)
{
if (!mesh_)
mesh_ = std::make_shared<Mesh>();
FinalizeSurface();
gfx::Surface surface;

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@ -34,9 +34,6 @@ public:
void SetTime(float time) { time_ = time; }
void SetViewportSize(int width, int height) { viewport_size_ = {width, height}; }
void SetUserName(const std::string& username) { username_ = username; }
const std::string& GetUserName() const { return username_; }
void Input(game::PlayerInputType in, bool pressed, bool repeated);
void MouseMove(const glm::vec2& delta);
@ -74,7 +71,6 @@ private:
audio::Master audiomaster_;
std::string username_;
std::unique_ptr<game::view::ClientSession> session_;
std::deque<ChatMessage> chat_;

View File

@ -28,20 +28,11 @@
#include "app.hpp"
#include "gl.hpp"
static std::string s_username;
static std::string s_url;
static SDL_Window *s_window = nullptr;
static SDL_GLContext s_context = nullptr;
static bool s_quit = false;
static std::unique_ptr<App> s_app;
struct ClientConfig
{
std::string username;
std::string url;
};
static void ThrowSDLError(const std::string& message)
{
std::string error = SDL_GetError();
@ -75,7 +66,7 @@ static void InitSDL()
std::cout << "Creating SDL window..." << std::endl;
s_window =
SDL_CreateWindow("Fekalni gtacko", 100, 100, 640, 480,
SDL_CreateWindow("PortalGame", 100, 100, 640, 480,
SDL_WINDOW_SHOWN /* | SDL_WINDOW_MAXIMIZED */| SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
if (!s_window)
{
@ -154,7 +145,6 @@ static const std::map<SDL_Scancode, game::PlayerInputType> s_inputmap = {
{ SDL_SCANCODE_A, game::IN_LEFT },
{ SDL_SCANCODE_D, game::IN_RIGHT },
{ SDL_SCANCODE_SPACE, game::IN_JUMP },
{ SDL_SCANCODE_LSHIFT, game::IN_SPRINT },
{ SDL_SCANCODE_LCTRL, game::IN_CROUCH },
{ SDL_SCANCODE_E, game::IN_USE },
{ SDL_SCANCODE_F3, game::IN_DEBUG1 },
@ -393,10 +383,7 @@ static void Frame()
}
static void Main() {
if (s_url.empty())
s_url = WS_URL;
if (!WSInit(s_url.c_str()))
if (!WSInit(WS_URL))
return;
InitSDL();
@ -413,10 +400,8 @@ static void Main() {
SDL_SetRelativeMouseMode(SDL_TRUE);
s_app = std::make_unique<App>();
s_app->SetUserName(s_username);
s_app->AddChatMessagePrefix("WebSocket", "připojování na " + s_url);
s_app->AddChatMessagePrefix("WebSocket", "připojování na " + std::string(WS_URL));
#ifdef EMSCRIPTEN
emscripten_set_main_loop(Frame, 0, true);
@ -453,10 +438,7 @@ static void Main() {
#endif // EMSCRIPTEN
}
extern "C"
{
void RunMain()
int main(int argc, char *argv[])
{
try {
Main();
@ -464,35 +446,8 @@ void RunMain()
catch (const std::exception& e) {
std::cerr << "[ERROR] " << e.what() << std::endl;
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", e.what(), nullptr);
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
void SetName(const char* name)
{
s_username = name;
}
void SetUrl(const char* url)
{
s_url = url;
}
}
#ifndef EMSCRIPTEN
int main(int argc, char *argv[])
{
SetName("random guvno");
RunMain();
return 0;
}
#else
int main(int argc, char *argv[])
{
}
#endif

View File

@ -155,9 +155,7 @@ void game::Character::SyncTransformFromController()
void game::Character::UpdateMovement()
{
constexpr float dt = 1.0f / 25.0f;
constexpr float running_mult = 3.0f;
bool walking = false;
bool running = false;
glm::vec2 movedir(0.0f);
if (in_ & (1 << CIN_FORWARD))
@ -177,19 +175,11 @@ void game::Character::UpdateMovement()
if (movedir.x != 0.0f || movedir.y != 0.0f)
{
walking = true;
if (in_ & (1 << CIN_SPRINT))
running = true;
float target_yaw = forward_yaw_ + std::atan2(movedir.y, movedir.x);
Turn(yaw_, target_yaw, 8.0f * dt);
Turn(yaw_, target_yaw, 4.0f * dt);
glm::vec3 forward_dir(glm::cos(yaw_), glm::sin(yaw_), 0.0f);
walkdir = forward_dir * walk_speed_ * dt;
if (running)
walkdir *= running_mult;
}
if (controller_)
@ -207,8 +197,6 @@ void game::Character::UpdateMovement()
float run_blend_target = walking ? 0.5f : 0.0f;
MoveToward(animstate_.loco_blend, run_blend_target, dt * 2.0f);
float anim_speed = glm::mix(0.5f, 1.5f, UnMix(0.0f, 0.5f, animstate_.loco_blend));
if (running)
anim_speed *= running_mult;
animstate_.loco_phase = glm::mod(animstate_.loco_phase + anim_speed * dt, 1.0f);
}

View File

@ -19,7 +19,6 @@ enum CharacterInputType
CIN_LEFT,
CIN_RIGHT,
CIN_JUMP,
CIN_SPRINT,
};
struct CapsuleShape

View File

@ -18,7 +18,7 @@ namespace game
static const char* GetRandomCarModel()
{
const char* vehicles[] = {"pickup_hd", "passat", "twingo", "polskifiat", "cow_static"};
const char* vehicles[] = {"pickup_hd", "passat", "twingo", "polskifiat"};
return vehicles[rand() % (sizeof(vehicles) / sizeof(vehicles[0]))];
}
@ -52,7 +52,7 @@ game::OpenWorld::OpenWorld() : World("openworld")
constexpr size_t in_row = 20;
for (size_t i = 0; i < 100; ++i)
for (size_t i = 0; i < 1500; ++i)
{
Schedule(i * 40, [this, i] {
size_t col = i % in_row;
@ -173,7 +173,7 @@ void game::OpenWorld::CreatePlayerCharacter(Player& player)
RemovePlayerCharacter(player);
auto& character = SpawnRandomCharacter<PlayerCharacter>(*this, player);
// character.SetNametag("player (" + std::to_string(character.GetEntNum()) + ")");
character.SetNametag("player (" + std::to_string(character.GetEntNum()) + ")");
character.SetPosition({100.0f, 100.0f, 5.0f});
player_characters_[&player] = &character;

View File

@ -65,7 +65,7 @@ void game::Player::SetCamera(net::EntNum entnum)
msg.Write(entnum);
}
void game::Player::SendChat(const std::string& text)
void game::Player::SendChat(const std::string text)
{
auto msg = BeginMsg(net::MSG_CHAT);
net::ChatMessage chatm = text;

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@ -28,9 +28,7 @@ public:
void SetWorld(std::shared_ptr<World> world);
void SetCamera(net::EntNum entnum);
void SendChat(const std::string& text);
const std::string& GetName() const { return name_; }
void SendChat(const std::string text);
PlayerInputFlags GetInput() const { return in_; }
float GetViewYaw() const { return view_yaw_; }

View File

@ -5,8 +5,6 @@ game::PlayerCharacter::PlayerCharacter(World& world, OpenWorld& openworld, Playe
{
EnablePhysics(true);
VehicleChanged();
SetNametag(player.GetName());
}
void game::PlayerCharacter::Update()
@ -95,11 +93,6 @@ void game::PlayerCharacter::UpdateInputs()
c_in |= 1 << CIN_JUMP;
}
if (in & (1 << IN_SPRINT))
{
c_in |= 1 << CIN_SPRINT;
}
if (vehicle_)
{
SetInputs(0);

View File

@ -14,7 +14,6 @@ namespace game
IN_RIGHT,
IN_JUMP,
IN_CROUCH,
IN_SPRINT,
IN_USE,
IN_ATTACK,
IN_DEBUG1,

View File

@ -5,14 +5,13 @@
// #include <glm/gtx/common.hpp>
#include "vehicleview.hpp"
#include "utils/version.hpp"
game::view::ClientSession::ClientSession(App& app) : app_(app)
{
// send login
auto msg = BeginMsg(net::MSG_ID);
msg.Write<net::Version>(FEKAL_VERSION);
msg.Write(net::PlayerName(app.GetUserName()));
net::PlayerName name;
msg.Write(name);
}
bool game::view::ClientSession::ProcessMessage(net::InMessage& msg)

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@ -55,7 +55,7 @@ enum MessageType : uint8_t
MSG_COUNT,
};
using PlayerName = FixedStr<64>;
using PlayerName = FixedStr<24>;
using MapName = FixedStr<32>;
using ModelName = FixedStr<64>;
using ChatMessage = FixedStr<1024>;
@ -131,8 +131,4 @@ using ObjCount = ObjNum;
using NumTexels = uint16_t;
// version
using Version = uint32_t;
} // namespace net

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@ -1,10 +1,7 @@
#include "client.hpp"
#include <format>
#include "server.hpp"
#include "utils/validate.hpp"
#include "utils/version.hpp"
sv::Client::Client(Server& server, WSConnId id) : server_(server), id_(id) {}
@ -34,7 +31,13 @@ bool sv::Client::ProcessSingleMessage(net::MessageType type, net::InMessage& msg
if (type != net::MSG_ID)
return false;
return ProcessLoginMsg(msg);
net::PlayerName name;
if (!msg.Read(name) || !utils::IsAlphanumeric(name))
return false;
player_ = std::make_unique<game::Player>(server_.GetGame(), name);
state_ = CS_PLAYER;
return true;
}
return false;
@ -55,45 +58,7 @@ void sv::Client::Update()
}
}
void sv::Client::SendChat(const std::string& text)
{
// not buffering till update here (unlike in Player), sent instantly
static std::vector<char> msg_buf;
msg_buf.clear();
net::OutMessage msg(msg_buf);
msg.Write(net::MSG_CHAT);
msg.Write(net::ChatMessage(text));
Send(std::string(msg_buf.data(), msg_buf.size()));
}
void sv::Client::Disconnect()
{
server_.Disconnect(*this);
}
void sv::Client::Send(std::string msg)
{
server_.Send(*this, std::move(msg));
}
bool sv::Client::ProcessLoginMsg(net::InMessage& msg)
{
net::Version ver = 0;
msg.Read(ver);
// check ver
if (ver != FEKAL_VERSION)
{
SendChat(std::format("^f55špatná verze {}, server je na verzi {}", ver, FEKAL_VERSION));
return false;
}
net::PlayerName name;
if (!msg.Read(name) || !utils::IsAlphanumeric(name))
return false;
player_ = std::make_unique<game::Player>(server_.GetGame(), name);
state_ = CS_PLAYER;
return true;
}

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@ -28,9 +28,7 @@ public:
void Update();
void SendChat(const std::string& text);
void Disconnect();
// void Disconnect(const std::string& reason);
WSConnId GetConnId() const { return id_; }
ClientState GetState() const { return state_; }
@ -41,8 +39,6 @@ public:
private:
void Send(std::string msg);
bool ProcessLoginMsg(net::InMessage& msg);
private:
Server& server_;
WSConnId id_ = 0;

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@ -61,11 +61,6 @@ void sv::Server::Send(Client& client, std::string msg)
ws_.Send(client.GetConnId(), std::move(msg));
}
void sv::Server::Disconnect(Client& client)
{
ws_.Close(client.GetConnId());
}
void sv::Server::PollWSEvents()
{
WSEvent event;
@ -103,10 +98,9 @@ void sv::Server::HandleWSConnect(WSConnId conn)
void sv::Server::HandleWSMessage(WSConnId conn, const std::string& data)
{
net::InMessage msg(data.data(), data.size());
auto& client = clients_.at(conn);
if (!client->ProcessMessage(msg))
if (!clients_.at(conn)->ProcessMessage(msg))
{
client->Disconnect();
// TODO: disconnect
}
}

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@ -21,8 +21,6 @@ public:
void Send(Client& client, std::string msg);
void Disconnect(Client& client);
game::Game& GetGame() { return game_; }
int64_t GetTime() const { return time_; }

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@ -97,20 +97,6 @@ void sv::WSServer::Send(WSConnId conn_id, std::string data)
(*it->second).send_binary(std::move(data));
}
void sv::WSServer::Close(WSConnId conn_id)
{
std::lock_guard<std::mutex> lock(mtx_);
auto it = id2conn_.find(conn_id);
if (it == id2conn_.end())
{
std::cerr << "attempted to close unknown conn ID " << conn_id << std::endl;
return;
}
(*it->second).close();
}
void sv::WSServer::Exit()
{
std::lock_guard<std::mutex> lock(mtx_);

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@ -50,7 +50,7 @@ public:
bool PollEvent(WSEvent& out_event);
void Send(WSConnId conn_id, std::string data);
void Close(WSConnId conn_id);
// void Close(WSConnId conn_id);
void Exit();

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@ -1,3 +0,0 @@
#pragma once
#define FEKAL_VERSION 2026031401