cmake_minimum_required(VERSION 3.15) project(FekalniGtacko) # Enable C++20 set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(COMMON_SOURCES "src/assets/animation.hpp" "src/assets/animation.cpp" "src/assets/cache.hpp" "src/assets/cache.cpp" "src/assets/cmdfile.hpp" "src/assets/cmdfile.cpp" "src/assets/map.hpp" "src/assets/map.cpp" "src/assets/model.hpp" "src/assets/model.cpp" "src/assets/skeleton.hpp" "src/assets/skeleton.cpp" "src/assets/vehiclemdl.hpp" "src/assets/vehiclemdl.cpp" "src/collision/dynamicsworld.hpp" "src/collision/dynamicsworld.cpp" "src/collision/motionstate.hpp" "src/collision/trianglemesh.hpp" "src/collision/trianglemesh.cpp" "src/game/character_anim_state.hpp" "src/game/character_anim_state.cpp" "src/game/player_input.hpp" "src/game/simple_entity_sync.hpp" "src/game/skeletoninstance.hpp" "src/game/skeletoninstance.cpp" "src/game/transform_node.hpp" "src/game/vehicle_sync.hpp" "src/net/defs.hpp" "src/net/fixed_str.hpp" "src/net/inmessage.hpp" "src/net/msg_producer.hpp" "src/net/msg_producer.cpp" "src/net/outmessage.hpp" "src/net/quantized.hpp" "src/net/utils.hpp" "src/utils/aabb.hpp" "src/utils/allocnum.hpp" "src/utils/defs.hpp" "src/utils/files.hpp" "src/utils/scheduler.hpp" "src/utils/sphere.hpp" "src/utils/transform.hpp" "src/utils/validate.hpp" ) set(CLIENT_ONLY_SOURCES "src/assets/mesh_builder.hpp" "src/assets/mesh_builder.cpp" "src/audio/defs.hpp" "src/audio/master.hpp" "src/audio/master.cpp" "src/audio/ogg.hpp" "src/audio/ogg.cpp" "src/audio/player.hpp" "src/audio/player.cpp" "src/audio/sound_source.hpp" "src/audio/sound_source.cpp" "src/audio/sound.hpp" "src/audio/sound.cpp" "src/audio/source.hpp" "src/audio/source.cpp" "src/client/app.hpp" "src/client/app.cpp" "src/client/gl.hpp" "src/client/main.cpp" "src/client/utils.hpp" "src/gameview/characterview.hpp" "src/gameview/characterview.cpp" "src/gameview/client_session.hpp" "src/gameview/client_session.cpp" "src/gameview/entityview.hpp" "src/gameview/entityview.cpp" "src/gameview/mapinstanceview.hpp" "src/gameview/mapinstanceview.cpp" "src/gameview/simple_entity_view.hpp" "src/gameview/simple_entity_view.cpp" "src/gameview/skinning_ubo.hpp" "src/gameview/skinning_ubo.cpp" "src/gameview/vehicleview.hpp" "src/gameview/vehicleview.cpp" "src/gameview/worldview.hpp" "src/gameview/worldview.cpp" "src/gfx/buffer_object.cpp" "src/gfx/buffer_object.hpp" "src/gfx/draw_list.hpp" "src/gfx/font.hpp" "src/gfx/font.cpp" "src/gfx/frustum.hpp" "src/gfx/frustum.cpp" "src/gfx/hud.hpp" "src/gfx/renderer.hpp" "src/gfx/renderer.cpp" "src/gfx/shader_defs.hpp" "src/gfx/shader_sources.hpp" "src/gfx/shader_sources.cpp" "src/gfx/shader.hpp" "src/gfx/shader.cpp" "src/gfx/surface.hpp" "src/gfx/text.hpp" "src/gfx/text.cpp" "src/gfx/texture.cpp" "src/gfx/texture.hpp" "src/gfx/uniform_buffer.hpp" "src/gfx/vertex_array.cpp" "src/gfx/vertex_array.hpp" "src/utils/files.cpp" ) set(SERVER_ONLY_SOURCES "src/game/character.hpp" "src/game/character.cpp" "src/game/controllable_character.hpp" "src/game/controllable_character.cpp" "src/game/destroyed_object.hpp" "src/game/destroyed_object.cpp" "src/game/drivable_vehicle.hpp" "src/game/drivable_vehicle.cpp" "src/game/entity.hpp" "src/game/entity.cpp" "src/game/game.hpp" "src/game/game.cpp" "src/game/mapinstance.hpp" "src/game/mapinstance.cpp" "src/game/npc_character.hpp" "src/game/npc_character.cpp" "src/game/openworld.hpp" "src/game/openworld.cpp" "src/game/player_character.hpp" "src/game/player_character.cpp" "src/game/player.hpp" "src/game/player.cpp" "src/game/simple_entity.hpp" "src/game/simple_entity.cpp" "src/game/usable.hpp" "src/game/vehicle.hpp" "src/game/vehicle.cpp" "src/game/world.hpp" "src/game/world.cpp" "src/server/client.hpp" "src/server/client.cpp" "src/server/main.cpp" "src/server/server.hpp" "src/server/server.cpp" "src/server/wsserver.hpp" "src/server/wsserver.cpp" "src/utils/files_server.cpp" ) if(ANDROID) # Android-specific setup set(MAIN_NAME "main") add_library(${MAIN_NAME} SHARED ${COMMON_SOURCES} ${CLIENT_ONLY_SOURCES}) target_link_libraries(${MAIN_NAME} PRIVATE GLESv3 log android) else() # Desktop build set(MAIN_NAME "FekalniGtacko") add_executable(${MAIN_NAME} ${COMMON_SOURCES} ${CLIENT_ONLY_SOURCES}) endif() # Include directories target_include_directories(${MAIN_NAME} PRIVATE "src") target_compile_definitions(${MAIN_NAME} PRIVATE CLIENT) # add glm add_subdirectory(external/glm) target_link_libraries(${MAIN_NAME} PRIVATE glm) target_include_directories(${MAIN_NAME} PRIVATE "external/stb") # add bullet3 set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(BUILD_BULLET2_DEMOS OFF CACHE BOOL "" FORCE) set(BUILD_UNIT_TESTS OFF CACHE BOOL "" FORCE) set(BUILD_PYBULLET OFF CACHE BOOL "" FORCE) set(BUILD_OPENGL3_DEMOS OFF CACHE BOOL "" FORCE) add_subdirectory(external/bullet3) target_link_libraries(${MAIN_NAME} PRIVATE BulletDynamics BulletCollision LinearMath Bullet3Common) target_include_directories(${MAIN_NAME} PRIVATE "external/bullet3/src") # add ogg add_subdirectory(external/ogg) # add vorbis add_subdirectory(external/vorbis) target_link_libraries(${MAIN_NAME} PRIVATE vorbisfile vorbis) # Platform-specific SDL2 handling if (CMAKE_SYSTEM_NAME STREQUAL Emscripten) # Emscripten provides SDL2 via its system libraries message(STATUS "Target platform: WebAssembly (Emscripten)") set(CMAKE_EXECUTABLE_SUFFIX ".html") # Optional: build HTML page target_compile_options(${MAIN_NAME} PRIVATE "-sUSE_SDL=2" "-sNO_DISABLE_EXCEPTION_CATCHING=1" ) target_link_options(${MAIN_NAME} PRIVATE "-lwebsocket.js" "-lopenal" "-sUSE_SDL=2" "-sASYNCIFY" "-sUSE_WEBGL2=1" "-sNO_DISABLE_EXCEPTION_CATCHING=1" "-sALLOW_MEMORY_GROWTH=1" "--shell-file" "${CMAKE_SOURCE_DIR}/shell.html" "--preload-file" "${CMAKE_SOURCE_DIR}/assets/@/" ) else() message(STATUS "Target platform: Native") # Native platform # find_package(SDL2 REQUIRED) # SDL2 build options to avoid unwanted components set(SDL_TEST OFF CACHE BOOL "" FORCE) if(ANDROID) set(SDL_SHARED ON CACHE BOOL "" FORCE) set(SDL_STATIC OFF CACHE BOOL "" FORCE) else() set(SDL_SHARED OFF CACHE BOOL "" FORCE) set(SDL_STATIC ON CACHE BOOL "" FORCE) endif() add_subdirectory(external/SDL) target_include_directories(${MAIN_NAME} PRIVATE "external/SDL/include") target_link_libraries(${MAIN_NAME} PRIVATE SDL2main) if(ANDROID) target_link_libraries(${MAIN_NAME} PRIVATE SDL2) else() target_link_libraries(${MAIN_NAME} PRIVATE SDL2-static) endif() add_subdirectory(external/glad) target_link_libraries(${MAIN_NAME} PRIVATE glad) # add easywsclient set(EASYWSCLIENT_PATH "external/easywsclient") add_library(easywsclient STATIC ${EASYWSCLIENT_PATH}/easywsclient.cpp ) target_include_directories(easywsclient PUBLIC ${EASYWSCLIENT_PATH}) target_link_libraries(${MAIN_NAME} PRIVATE easywsclient) # add openal set(ALSOFT_EXAMPLES OFF CACHE BOOL "" FORCE) add_subdirectory(external/openal-soft) target_link_libraries(${MAIN_NAME} PRIVATE OpenAL::OpenAL) add_custom_command(TARGET ${MAIN_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $ ) # build server set(ASIO_INCLUDE_DIR "external/asio/include") include_directories(${ASIO_INCLUDE_DIR}) add_subdirectory(external/Crow) set(SERVER_NAME server) add_executable(${SERVER_NAME} ${COMMON_SOURCES} ${SERVER_ONLY_SOURCES}) target_link_libraries(${SERVER_NAME} PRIVATE Crow glm BulletDynamics BulletCollision LinearMath Bullet3Common) target_include_directories(${SERVER_NAME} PRIVATE "src" "external/bullet3/src") target_compile_definitions(${SERVER_NAME} PRIVATE SERVER) endif()