#include "entity.hpp" #include "world.hpp" game::Entity::Entity(World& world, net::EntType viewtype) : Scheduler(world.GetTime()), world_(world), entnum_(world.GetNewEntnum()), viewtype_(viewtype) {} void game::Entity::Update() { ResetMsg(); RunTasks(); } void game::Entity::SendInitData(Player& player, net::OutMessage& msg) const { WriteNametag(msg); } void game::Entity::SetNametag(const std::string& nametag) { nametag_ = nametag; SendNametagMsg(); // notify viewers } void game::Entity::WriteNametag(net::OutMessage& msg) const { msg.Write(net::NameTag{nametag_}); } void game::Entity::SendNametagMsg() { auto msg = BeginEntMsg(net::EMSG_NAMETAG); WriteNametag(msg); } net::OutMessage game::Entity::BeginEntMsg(net::EntMsgType type) { auto msg = BeginMsg(net::MSG_ENTMSG); msg.Write(entnum_); msg.Write(type); return msg; }