#pragma once #include namespace game { using PlayerInputFlags = uint16_t; enum PlayerInputType : uint8_t { IN_FORWARD, IN_BACKWARD, IN_LEFT, IN_RIGHT, IN_JUMP, IN_CROUCH, IN_SPRINT, IN_USE, IN_ATTACK, IN_DEBUG1, IN_DEBUG2, IN_DEBUG3, IN_DEBUG4, IN_DEBUG5, IN_MENU, IN__COUNT, }; }