250 lines
5.7 KiB
C++
250 lines
5.7 KiB
C++
#include "worldview.hpp"
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#include "assets/cache.hpp"
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#include "simple_entity_view.hpp"
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#include "characterview.hpp"
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#include "vehicleview.hpp"
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#include "client_session.hpp"
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game::view::WorldView::WorldView(ClientSession& session, net::InMessage& msg) :
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session_(session), audiomaster_(session_.GetAudioMaster()), map_("openworld")
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{
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net::MapName mapname;
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if (!msg.Read(mapname))
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throw EntityInitError();
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// init destroyed objs
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net::ObjCount objcount;
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if (!msg.Read(objcount))
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throw EntityInitError();
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for (net::ObjCount i = 0; i < objcount; ++i)
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{
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net::ObjNum objnum;
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if (!msg.Read(objnum))
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throw EntityInitError();
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map_.EnableObj(objnum, false);
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}
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// cache common snds and stuff
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Cache(assets::CacheManager::GetSound("data/breaksign.snd"));
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Cache(assets::CacheManager::GetSound("data/breakpatnik.snd"));
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Cache(assets::CacheManager::GetSound("data/breakwindow.snd"));
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Cache(assets::CacheManager::GetSound("data/breakwood.snd"));
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Cache(assets::CacheManager::GetSound("data/cardoor.snd"));
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Cache(assets::CacheManager::GetSound("data/crash.snd"));
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}
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bool game::view::WorldView::ProcessMsg(net::MessageType type, net::InMessage& msg)
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{
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switch (type)
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{
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case net::MSG_ENTSPAWN:
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return ProcessEntSpawnMsg(msg);
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case net::MSG_ENTMSG:
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return ProcessEntMsgMsg(msg);
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case net::MSG_UPDATEENTS:
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return ProcessUpdateEntsMsg(msg);
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case net::MSG_ENTDESTROY:
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return ProcessEntDestroyMsg(msg);
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case net::MSG_OBJDESTROY:
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return ProcessObjDestroyOrRespawnMsg(msg, false);
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case net::MSG_OBJRESPAWN:
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return ProcessObjDestroyOrRespawnMsg(msg, true);
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default:
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return false;
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}
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}
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void game::view::WorldView::Update(const UpdateInfo& info)
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{
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time_ = info.time;
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for (const auto& [entnum, ent] : ents_)
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{
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ent->TryUpdate(info);
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}
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}
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void game::view::WorldView::Draw(const DrawArgs& args) const
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{
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map_.Draw(args);
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for (const auto& [entnum, ent] : ents_)
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{
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if (args.frustum.IsSphereVisible(ent->GetBoundingSphere()))
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ent->Draw(args);
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}
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}
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glm::vec3 game::view::WorldView::CameraSweep(const glm::vec3& start, const glm::vec3& end)
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{
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const auto& bt_world = GetBtWorld();
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static const btSphereShape shape(0.1f);
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btVector3 bt_start(start.x, start.y, start.z);
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btVector3 bt_end(end.x, end.y, end.z);
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btTransform from, to;
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from.setIdentity();
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from.setOrigin(bt_start);
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to.setIdentity();
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to.setOrigin(bt_end);
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btCollisionWorld::ClosestConvexResultCallback cb(bt_start, bt_end);
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bt_world.convexSweepTest(&shape, from, to, cb);
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if (!cb.hasHit())
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return end;
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return glm::mix(start, end, cb.m_closestHitFraction);
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}
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game::view::EntityView* game::view::WorldView::GetEntity(net::EntNum entnum)
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{
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auto it = ents_.find(entnum);
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if (it != ents_.end())
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return it->second.get();
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return nullptr;
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}
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bool game::view::WorldView::ProcessEntSpawnMsg(net::InMessage& msg)
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{
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net::EntNum entnum;
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net::EntType type;
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if (!msg.Read(entnum) || !msg.Read(type))
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return false;
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auto& entslot = ents_[entnum];
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if (entslot)
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entslot.reset();
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try
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{
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switch (type)
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{
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case net::ET_SIMPLE:
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entslot = std::make_unique<SimpleEntityView>(*this, msg);
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break;
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case net::ET_CHARACTER:
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entslot = std::make_unique<CharacterView>(*this, msg);
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break;
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case net::ET_VEHICLE:
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entslot = std::make_unique<VehicleView>(*this, msg);
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break;
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default:
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ents_.erase(entnum);
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return false; // unknown type
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}
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return true;
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} catch (const EntityInitError& e) // failed
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{
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ents_.erase(entnum);
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return false;
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}
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}
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bool game::view::WorldView::ProcessEntMsgMsg(net::InMessage& msg)
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{
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net::EntNum entnum;
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net::EntMsgType type;
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if (!msg.Read(entnum) || !msg.Read(type))
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return false;
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auto ent_it = ents_.find(entnum);
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if (ent_it == ents_.end())
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return false;
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return ent_it->second->ProcessMsg(type, msg);
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}
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bool game::view::WorldView::ProcessUpdateEntsMsg(net::InMessage& msg)
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{
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net::EntCount count;
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if (!msg.Read(count))
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return false;
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if (count > ents_.size())
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return false; // wanna update more than we have
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net::EntNum current = 0;
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auto it = ents_.begin();
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for (net::EntNum i = 0; i < count; ++i)
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{
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int64_t diff;
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if (!msg.ReadVarInt(diff))
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return false;
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current += static_cast<net::EntNum>(diff);
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while (it->first < current)
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{
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it->second->ProcessUpdateMsg(nullptr); // blank update
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++it;
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if (it == ents_.end())
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return false;
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}
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if (it->first != current)
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{
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return false; // exact num wasnt found and it overrun
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}
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if (!it->second->ProcessUpdateMsg(&msg))
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return false;
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}
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// process remaining
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for (; it != ents_.end(); ++it)
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{
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it->second->ProcessUpdateMsg(nullptr);
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}
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return true;
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}
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bool game::view::WorldView::ProcessEntDestroyMsg(net::InMessage& msg)
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{
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net::EntNum entnum;
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if (!msg.Read(entnum))
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return false;
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ents_.erase(entnum);
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return true;
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}
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bool game::view::WorldView::ProcessObjDestroyOrRespawnMsg(net::InMessage& msg, bool enable)
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{
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net::ObjNum objnum;
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if (!msg.Read(objnum))
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return false;
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map_.EnableObj(objnum, enable);
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return true;
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}
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void game::view::WorldView::Cache(std::any val)
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{
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cache_.emplace_back(std::move(val));
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}
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