fekalnigtacko/src/game/simple_entity_sync.hpp
2026-02-27 22:36:23 +01:00

23 lines
272 B
C++

#pragma once
#include "net/defs.hpp"
namespace game
{
struct SimpleEntitySyncState
{
net::PositionQ pos;
net::QuatQ rot;
};
using SimpleEntitySyncFieldFlags = uint8_t;
enum SimpleEntitySyncFieldFlag
{
SESF_POSITION = 0x01,
SESF_ROTATION = 0x02,
};
}