fekalnigtacko/src/game/transform_node.hpp
2026-01-02 14:52:18 +01:00

29 lines
376 B
C++

#pragma once
#include "utils/transform.hpp"
namespace game
{
struct TransformNode
{
const TransformNode* parent = nullptr;
Transform local;
glm::mat4 matrix = glm::mat4(1.0f); // Global
TransformNode()
{
UpdateMatrix();
}
void UpdateMatrix()
{
matrix = local.ToMatrix();
if (parent)
{
matrix = parent->matrix * matrix;
}
}
};
}