33 lines
984 B
C++
33 lines
984 B
C++
#include "deform_texture.hpp"
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#include <stdexcept>
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gfx::DeformTexture::DeformTexture(const DeformGridInfo& info) : info_(info)
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{
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glGenTextures(1, &id_);
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if (!id_)
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throw std::runtime_error("Nelze vytvorit texturu!");
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glBindTexture(GL_TEXTURE_3D, id_);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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glBindTexture(GL_TEXTURE_3D, 0);
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}
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void gfx::DeformTexture::SetData(std::span<const glm::i8vec3> data)
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{
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glBindTexture(GL_TEXTURE_3D, id_);
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glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB8_SNORM, info_.res.x, info_.res.y, info_.res.z, 0, GL_RGB, GL_BYTE, data.data());
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}
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gfx::DeformTexture::~DeformTexture()
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{
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glDeleteTextures(1, &id_);
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}
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