2026-01-14 23:33:53 +01:00

15 lines
249 B
C++

#pragma once
#include <glm/glm.hpp>
namespace gfx
{
struct HudPosition
{
glm::vec2 anchor = glm::vec2(0.0f); // <0;1>
glm::vec2 pos = glm::vec2(0.0f); // px or px multiplies (scale != 1)
glm::vec2 scale = glm::vec2(1.0f);
};
}