15 lines
249 B
C++
15 lines
249 B
C++
#pragma once
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#include <glm/glm.hpp>
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namespace gfx
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{
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struct HudPosition
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{
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glm::vec2 anchor = glm::vec2(0.0f); // <0;1>
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glm::vec2 pos = glm::vec2(0.0f); // px or px multiplies (scale != 1)
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glm::vec2 scale = glm::vec2(1.0f);
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};
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} |