fekalnigtacko/src/gameview/skinning_ubo.hpp
2026-02-11 14:31:46 +01:00

22 lines
292 B
C++

#pragma once
#include "gfx/uniform_buffer.hpp"
#include "game/skeletoninstance.hpp"
namespace game::view
{
class SkinningUBO : public gfx::UniformBuffer<glm::mat4>
{
public:
SkinningUBO(const SkeletonInstance& sk);
void Update();
private:
const SkeletonInstance& sk_;
};
}