22 lines
292 B
C++
22 lines
292 B
C++
#pragma once
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#include "gfx/uniform_buffer.hpp"
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#include "game/skeletoninstance.hpp"
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namespace game::view
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{
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class SkinningUBO : public gfx::UniformBuffer<glm::mat4>
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{
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public:
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SkinningUBO(const SkeletonInstance& sk);
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void Update();
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private:
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const SkeletonInstance& sk_;
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};
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} |