33 lines
594 B
C++
33 lines
594 B
C++
#pragma once
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#include "character.hpp"
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namespace game
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{
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class DrivableVehicle;
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class ControllableCharacter : public Character
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{
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public:
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using Super = Character;
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ControllableCharacter(World& world);
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void SetVehicle(DrivableVehicle* vehicle, uint32_t seat);
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DrivableVehicle* GetVehicle() const { return vehicle_; }
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bool IsDriver() const { return is_driver_; }
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~ControllableCharacter() override;
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protected:
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virtual void VehicleChanged() = 0;
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size_t seat_idx_ = 0;
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bool is_driver_ = false;
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DrivableVehicle* vehicle_ = nullptr;
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};
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}
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