fekalnigtacko/src/game/controllable_character.hpp
2026-02-21 20:59:59 +01:00

33 lines
594 B
C++

#pragma once
#include "character.hpp"
namespace game
{
class DrivableVehicle;
class ControllableCharacter : public Character
{
public:
using Super = Character;
ControllableCharacter(World& world);
void SetVehicle(DrivableVehicle* vehicle, uint32_t seat);
DrivableVehicle* GetVehicle() const { return vehicle_; }
bool IsDriver() const { return is_driver_; }
~ControllableCharacter() override;
protected:
virtual void VehicleChanged() = 0;
size_t seat_idx_ = 0;
bool is_driver_ = false;
DrivableVehicle* vehicle_ = nullptr;
};
}