41 lines
948 B
C++
41 lines
948 B
C++
#pragma once
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#include "world.hpp"
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#include "vehicle.hpp"
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#include "character.hpp"
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#include "usable.hpp"
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#include <optional>
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namespace game
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{
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class PlayerCharacter;
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class NpcCharacter;
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class OpenWorld : public World
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{
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public:
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OpenWorld();
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virtual void Update(int64_t delta_time) override;
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virtual void PlayerJoined(Player& player) override;
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virtual void PlayerInput(Player& player, PlayerInputType type, bool enabled) override;
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virtual void PlayerViewAnglesChanged(Player& player, float yaw, float pitch) override;
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virtual void PlayerLeft(Player& player) override;
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virtual void DestructibleDestroyed(net::ObjNum num, std::unique_ptr<MapObjectCollision> col) override;
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private:
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void CreatePlayerCharacter(Player& player);
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void RemovePlayerCharacter(Player& player);
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void SpawnBot();
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private:
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std::map<Player*, PlayerCharacter*> player_characters_;
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std::vector<NpcCharacter*> npcs_;
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};
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} |