79 lines
1.5 KiB
C++
79 lines
1.5 KiB
C++
#pragma once
|
|
|
|
#include "entity.hpp"
|
|
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
|
|
#include "BulletDynamics/Character/btKinematicCharacterController.h"
|
|
|
|
namespace game
|
|
{
|
|
|
|
using CharacterInputFlags = uint8_t;
|
|
|
|
enum CharacterInputType
|
|
{
|
|
CIN_FORWARD,
|
|
CIN_BACKWARD,
|
|
CIN_LEFT,
|
|
CIN_RIGHT,
|
|
CIN_JUMP,
|
|
};
|
|
|
|
struct CapsuleShape
|
|
{
|
|
float radius;
|
|
float height;
|
|
|
|
CapsuleShape(float radius, float height) : radius(radius), height(height) {}
|
|
};
|
|
|
|
struct CharacterInfo
|
|
{
|
|
CapsuleShape shape = CapsuleShape(0.3f, 0.75f);
|
|
};
|
|
|
|
class Character : public Entity
|
|
{
|
|
public:
|
|
using Super = Entity;
|
|
|
|
Character(World& world, const CharacterInfo& info);
|
|
|
|
virtual void Update() override;
|
|
virtual void SendInitData(Player& player, net::OutMessage& msg) const override;
|
|
|
|
void SetInput(CharacterInputType type, bool enable);
|
|
void SetInputs(CharacterInputFlags inputs) { in_ = inputs; }
|
|
|
|
void SetForwardYaw(float yaw) { forward_yaw_ = yaw; }
|
|
|
|
void SetPosition(const glm::vec3& position);
|
|
|
|
~Character() override;
|
|
|
|
private:
|
|
void UpdateMovement();
|
|
void SendUpdateMsg();
|
|
|
|
void Move(glm::vec3& velocity, float t);
|
|
|
|
private:
|
|
CapsuleShape shape_;
|
|
|
|
// glm::vec3 position_ = glm::vec3(0.0f);
|
|
// glm::vec3 velocity_ = glm::vec3(0.0f);
|
|
|
|
CharacterInputFlags in_ = 0;
|
|
|
|
btCapsuleShapeZ bt_shape_;
|
|
btPairCachingGhostObject bt_ghost_;
|
|
|
|
btKinematicCharacterController bt_character_;
|
|
|
|
float yaw_ = 0.0f;
|
|
float forward_yaw_ = 0.0f;
|
|
|
|
float walk_speed_ = 2.0f;
|
|
|
|
};
|
|
|
|
} // namespace game
|